Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - dlight

Pages: [1]
1
this is using corona standalone through blender addon.i have set environment color to white to get render output and diffuse color(input) same.i.e. if i have grey color (rgb 0.8,0.8,0.8) in diffuse,i get same color render.now i attach a jpg texture (rgb 0.8,0.8,0.8) i get a render output of (0.72,0.72,0.72),if the texture has some saturation rgb(0.8,0.72,0.72)  i get correct render output.i a, assuming there is some problem with grey textures(r=g=b).this applies to reflection texture  also.

2
i am trying corona free alpha6.how to get energy conservation in it? - put perp/parallel falloff map in diffuse with texture in parallel slot and reduce rgb level by 0.8? but wood floor material in sample scene for this version seems to reverse this -texture in parallel rgb level is increased by 1.2 -i am confused.

3
[Max] I need help! / input gamma for reflection map
« on: 2014-07-26, 11:20:02 »
gamma for bitmap input/output is set to 2.2 in preferences.when importing texture for reflection map should i override gamma to 1.0 ?(same for bump,normal,translucency,opacity?)

Pages: [1]