Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - gabe

Pages: [1] 2 3
1
Gallery / Re: Interior testing
« on: 2014-02-17, 20:30:49 »
Yes, we usually use big carpets, wich means a big pain in the @ss for me because its too much for the computer to handle =P

2
Gallery / Interior testing
« on: 2014-02-17, 17:45:05 »
Hey guys!

Here's some more recent work, no V-Ray conversion - all corona from scratch.

Still struggling with some materials to get them more realistic, but no time to improve the renderings, lots to do here in the company =P

Any king of feedback would be good =)

Cheers!

3
Gallery / Re: Frosty Morning
« on: 2014-02-17, 17:08:00 »
Super realistic, congratulations. Love the "dust" in the ground!

4
Gallery / In love with corona
« on: 2014-02-17, 16:56:25 »
Hey guys!

Here are some of my latest works using Corona.

Still trying to improve, but starting to feel more confortable with some materials!

Any feedback is very welcome, we spend so much time looking at these same images we work on, that we start not noticing some things we could improve!

Cheers

5
[Max] Resolved Feature Requests / Re: Curtain issues
« on: 2013-09-25, 17:24:07 »
I believe i did yes, but not totally.

When i cotinued testing the curtain material previously only with translucency, i got some better effects:



..and maybe using some more external and internal light the scene would look better:



But then i tried to work with the opacity in the material options, and what i did was simply aplly a very contrasted texture of the curtain, like for the bump but really just black and white, so that when i rendered the curtain would, like in "real life", have "holes":



...but now she is too transparent, so, still didn't get there...

6
Gallery / Speed Rendering
« on: 2013-09-02, 16:32:42 »
So this was the first time i could REALLY get into Corona and use it in various types of environments, rom scratch, and its really amazing how quick and easy you can achieve some average good results, given the time i had to do all of this work...

...we're talking about 13 renderings made from scratch / with the aid of a few modeled objects, in a weekend plus 2 nights!

In serious need of a bed right now.

Here's some of the work. Cheers!

7
Gallery / Re: interview set
« on: 2013-08-14, 19:39:45 »
(this was made according to a client's request, so... forget the butterflies and so on hehe)

8
Gallery / interview set
« on: 2013-08-14, 19:38:34 »
Just exploring a little bit more in Corona, and starting to get the hand of it... i think =P

So very intuitive, its GREAT!

Cheers!

9
[Max] Resolved Feature Requests / Re: Curtain issues
« on: 2013-08-06, 10:56:32 »
Yes after i posted this issue i started playing with the translucency, but the scene still seemed too dark... but i guess its a good starting point to achieve the final effect, and that every render still has some seconary lights inside it!

I was using twosided because i was reading i topic from (i think it was) Rawalanche, that said that "for curtain material to pass sunlight through, you should not use opacity, but refraction level parameter, with refraction mode set to twosided, and optionally, refraction color to be mapped with opacity map. This is at the moment more efficient solution than mapping opacity. You don't necessarily need to map refraction level if you do not want to, for basic effect of light shining through the curtain, just set refraction mode of curtain material to twosided, and raise refraction level to pass more light through the curtain. Mapping the refraction color will occlude sun based on the map you put in."

I will try some more settings later, thanks for the help

10
Gallery / Re: Second project in corona
« on: 2013-08-06, 10:49:53 »
Thanks, i'll try those settings!

12
Gallery / Re: First test
« on: 2013-08-05, 16:36:54 »
Nice shot the first one, great texturing and i love the way the light works in the scene, even with the "curtain" on the window. How do you get that effect?

I'm having quite a few problems with making the curtain be able to let so much light inside the room, and still be able to get that very little "see-through" feeling in the curtain material...

13
Gallery / Re: Second project in corona
« on: 2013-08-05, 16:34:29 »
Very nice light!

How did you make the curtain be able to let so much light inside the room, and still be able to get that very little "see-through" feeling in the curtain material?

Thanks, great job!

14
Gallery / Re: Bedrom
« on: 2013-08-05, 16:31:39 »
Cool shots, love the materials and the light.

How did you make the curtain be able to let so much light inside the room, and still be able to get that very little "see-through" feeling in the curtain material?

Thanks!

15
[Max] Resolved Feature Requests / Curtain issues
« on: 2013-08-05, 16:28:21 »
Hey guys, i could would really appreciate some help...

How do you usually work with curtains who are closed, but still let so much of sun light inside the room, something kind the attached images?

Before, with vray, if i had an interior with windows and a curtain, for me to get the light to get inside the space, i would choose that those curtains would be excluded from the light wich came from outside... how can i solve the problem now?

As i've seen on another topic, for basic effect of light shinning through the curtain, just set refraction mode of curtain material to twosided, and raise refraction level to pass more light through the curtain, but that solution turns the curtain too much transparent, wich i don't want to. I need the clarity to come inside the room, but visualy the curtain shouldn't look so much "see-through".

Any suggestions?

Pages: [1] 2 3