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Messages - synthillusio

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1
[Max] Feature Requests / Re: The most wanted feature?
« on: 2016-07-14, 23:19:53 »
RTT projection mapping

RTT itself is quite unuseable without this feature. Pretty please.

2
[Max] Daily Builds / Re: Texture baking prototype
« on: 2016-05-17, 21:10:29 »
Hi Corona team.

When can we expect Projection mapping?
I was so happy RTT is already here but without Projection mapping it is almost useless for me.


3
[Max] Daily Builds / Re: Texture baking prototype
« on: 2016-04-29, 16:06:03 »
Hi there

RTT is crucial feature for my workflow so I'm really happy it's already here! Great work Corona team!
Some notices:

1) It seems "Corona_Light" element doesn´t work. It allways renders out black map.
    (would I get beauty pass by combining light and diffuse color pass?)
2) also experienced the problem with automatic saving.
3) padding is not there. But - in all renderers I know the padding is invisible in VFB. Saved image is post-processed and has padding aplied.
4) projection mapping - crucifuckual feature for RTT, I'm really looking forward :)
5) I tried RTT whith  net render - works fine, doesn't save



4
RTT is really very usefull for many applications. It is probably the most important missing feature for me.

5
[Max] Resolved Bugs / Re: slowdown with MB
« on: 2014-01-14, 01:28:43 »
otherwise i see speed up in rendering and very nice new features. Great work!
btw. the problem with pass limit seems to be really solved ;-)

6
[Max] Resolved Bugs / slowdown with MB
« on: 2014-01-14, 00:34:41 »
Hi,
I found extreme slowdown with motion blur in version  Jan 10 2014 00:08:18 compared to A5.
Max 2013

7
[Max] Resolved Bugs / Re: pass limit ignored
« on: 2014-01-11, 22:32:51 »
A5, max 2013

8
[Max] Resolved Bugs / pass limit ignored
« on: 2014-01-11, 20:20:20 »
Hi,
Corona sometimes ignores the pass limit changes.
I didnt find any conditions when it happens but it happens often..

9
Gallery / Pour Feliciter
« on: 2013-12-23, 12:16:46 »
..and mary x-mas ;-)

[/youtube]

rendered in corona

10
Gallery / Re: Corona Test #2
« on: 2013-11-29, 20:34:28 »

aaaaargh, don't do that, it will be EXTREMELY slow for some maps
Good to know :)

I might do some helper to rotate enviro maps, but there is no need to create any separate light for environment, since Corona does not differentiate environment and environment light.
Helper would be nice

Also, you can display environment map in viewport and rotate it.

Can you tell me please how to rotate it?

11
Gallery / Re: Corona Test #2
« on: 2013-11-29, 19:23:02 »
Is something wrong about using HDRI on just a normal sphere with CoronaConstantMtl?

12
Hi Key
I just met this bug:
I've got object driven by attachment constraint constrained to animated character.
When I turn on the geometry motion blur max crashes during parsing scene without saying bye bye..     
I tried to create and use point cache on the character, it didn't help.
When I don´t use attachment constraint, everything works properly.
There are several workarounds so it did'nt destroyed my workflow but I thought you might want to know about that ;-)   

Edit: I did a small research and found that this problem appears only when the driving object is deforming (like skin, morpher or so modifier)
When you animate only transforms, it is ok.

I attached a simple scene, try out when you want to shot down max :)

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