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Messages - renom2

Pages: [1]
1
Gallery / Re: hardsurface stuff. mostly.
« on: 2014-12-01, 16:12:54 »
PUffPufff mostly pleasurres.

2
Gallery / Re: ฺBar
« on: 2014-11-30, 19:25:53 »
how much for those: , :) srsly. :D

3
[Max] I need help! / Re: Hi.
« on: 2014-11-29, 21:46:08 »
:)

4
[Max] I need help! / Re: Hi.
« on: 2014-11-29, 20:31:26 »
kolaloka?

5
[Max] I need help! / Re: Hi.
« on: 2014-11-29, 20:21:36 »
thnx

6
[Max] I need help! / Re: Hi.
« on: 2014-11-29, 18:05:54 »
So sory for my bad english. :D this is scene, i have instanced mesh with PF all over my model and it is low poly corona proxy. if it is turbosmoothed, still renders, only 5 mill primitives. got it? :D

7
[Max] I need help! / Re: Hi.
« on: 2014-11-29, 17:11:55 »
i think that i cant render more than 5mil polys or primitives? or?

8
[Max] I need help! / Hi.
« on: 2014-11-29, 16:59:14 »
i have one question pls help, Has corona some limitation about scattering objects by PFLOW ? im trying to some volume scattering and, i want to know if its just my bad setup or what thanks.

9
Gallery / Re: Poliform Kitchen [Update]
« on: 2014-11-13, 08:02:58 »
is there someting wrong about antialiasing on this image? cam 3

10
Work in Progress/Tests / Re: Ocean shader
« on: 2014-11-11, 10:25:23 »
Ya man, Add some plankton, glow, bubbles, show than. :)
and put some origami boat in it. :D

Bless Ya.

11
Gallery / Re: Dark Hallowen
« on: 2014-11-01, 16:58:17 »
Like it. :)

12
Work in Progress/Tests / Testing of corona, apple scene.
« on: 2014-10-26, 11:17:29 »
Nice work with renderer corona team. :) i think that i will stay up with u for a while instead of V-***. thanks
TRNSLT: Popiči roboticka :)

13
[Max] I need help! / Re: Animation random flick ((
« on: 2014-10-24, 12:11:32 »
#6 i dont understand, how can i denoise my renders like this,. how much for frame rendertimes, and what settings are u using?

14
Thank U its very USEFULL . :)

Pages: [1]