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Messages - theOrzel

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1
I think this will help you:
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He shows different use cases of ShadowCatcherMtl.


2
I found an alternative method: saving the images in tga and the removing the background in photoshop using the alpha channel.
If I save as tiff and remove the alpha in PS I get the same problem as with png. Only tga is working for me.

Can you post a TGA file screen shot? I made a small test and I see no difference in blending with .png, .tga or .tiff (only PS remove black matte messes up, but that's what DeadClown mentioned ). I'm bit confused because I've never experienced such compositing problem.

3
Gallery / Re: Gold Lamborghini
« on: 2014-07-14, 22:40:03 »
Sweet. Is is a complex blend shader or just single CoronaMtl?

4
Hello,
I've been playing around with normal maps and I cannot figure out how should I blend 2 normal maps together within 3ds Max.

My set-up:
Normal Map "MEDAL" - general object surface bumps
Normal Map "CRACKS" - details like cracks, scratches
Composite node - it's suppose to blend 2 input textures
CoronoaNormalTex - used as suggested to get normals working properly
CoronaMlt

set-up: https://dl.dropboxusercontent.com/u/896453/Material_setup.PNG

I would like to blend these 2 textures together in 3ds Max. Normally I would use Overlay blend mode inside PS and get final texture, but this I would like to have more control over scratches intensity and/or texture tiling.

I made 4 tests:

Composite with Overlay blend mode


Composite with Normal blend mode (50% top layer opacity)


Composite with Average blend mode


Textures from Photoshop - Overlay blend mode



Overlay Blend mode in composite node is totally wrong. Test 2 and 3 gives the same result but I don't know if it is correct.
Can somebody elaborate a little bit about this? I'm confused and don't know how should I blend normal maps


regards,
Michal

5
[Max] I need help! / Re: Install Corona for max 2015
« on: 2014-06-17, 00:47:16 »
There is no publicly available Corona for 3ds max 2015 yet. You'll have to wait couple more weeks for that.

Do you know if there is any update about supporting 3ds Max 2015?

6
Gallery / Re: Vray USB Dongle
« on: 2013-08-01, 21:57:57 »
Nope nope nope... he made a pic and then 3ds max scene to fool us! :P



7
Work in Progress/Tests / Re: SIMPLE RENDERINGS THREAD
« on: 2013-07-03, 14:18:46 »
Thanks for your replies. Results are better.

@Captain Obvious (I like you nick) : I Agree. Normally I get rid of the noise in PS or I use zDepth pass for DOF.

8
Work in Progress/Tests / Re: SIMPLE RENDERINGS THREAD
« on: 2013-07-03, 12:18:13 »
Hello,

Here's my first Corona render. I tried to get shallow DOF in a simple scene, but it is very noisy. Render took around 2h so I don't think it's a matter of time (or is it?). Any suggestions for DOF?

Settings:
Ray tracing: max depth: 30
GI: PT + HD, PT samples: 25, max sample intensity: 20
post: exposure compensation: -4.2, contrast: 0.5, highlight compensation: 1.5
DOF: 135, 2.4f, bokeh default settings

9
Gallery / Re: Roses in the interior
« on: 2013-07-02, 21:01:13 »
This post effect in the Nuke.

I've got question about post-production. Why do you use Nuke for effects like glow? Is it better somehow than PS or just personal preferences?

And, of course, amazing render :)

cheers,
Orzel

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