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Messages - Vegeta

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It's hard to tell what's wrong without knowing your setup.

It was a simple setup. I made a small room. Placed a cube. Textured the room and cube with Corona Materials. Setup lighting with Corona Light material. Every other setting at default. (File is in my Office workstation so couldn't upload screenshots :()

When I rendered, the quality was good. I wanted to export the lighting to Unity which is what I have trouble with. I made UV maps and unwrapped the models. But when I bake, Corona_light produces a Black Texture.

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Hello everyone. I am new to this forum. Tried searching for this problem but couldn't find proper response. So making this thread.

I have a Corona Scene in 3Ds Max which I need to export to Unity. I wanted to bake the Light maps using "Corona Light". When I tried baking, the Light map turns out to be a Black Texture. Can anyone explain me what I am doing wrong ?

I did find some people facing the same problem but couldn't find the correct solution. Would be grateful if anyone can help me out.

Thank You :)

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