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[C4D] General Discussion / polygon edges
« on: 2024-10-17, 17:09:31 »
Dear All,
I am trying to create a "line-drawn" architectural render using the corona render in C4D. I imported a basic building geometry from Rhino and applied a material to it, which uses the wire-shader to display the outline of the geoemtry. The rhino-import usually creates messy polygons, which i cleaned using "melt". Even though, the original edges are not visible anymore in the viewport, the rendered image still shows the edges of the uncleaned geometry.
I'd like to ask, if there is a possibility to get rid of the original division of the polygons?
Thanks a lot!
Nils
I am trying to create a "line-drawn" architectural render using the corona render in C4D. I imported a basic building geometry from Rhino and applied a material to it, which uses the wire-shader to display the outline of the geoemtry. The rhino-import usually creates messy polygons, which i cleaned using "melt". Even though, the original edges are not visible anymore in the viewport, the rendered image still shows the edges of the uncleaned geometry.
I'd like to ask, if there is a possibility to get rid of the original division of the polygons?
Thanks a lot!
Nils