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[C4D] General Discussion / Re: alpha channel boundaries are wite
« on: 2019-02-07, 12:44:36 »
I just copy paste the alpha channel in to the layer mask, that's all. Also, I tried to adjust alpha image with levels or curves, but after that it looks worst. Even if I import png image without background in to the photoshop, I get the same result. It looks like tree leaves reflects bright color from the sky and the alpha channel cuts the object boundaries but doesn't evaluate its burnout edges.