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Gallery / Re: K11 House
« on: 2019-08-24, 20:26:54 »
very nice renders
it looks like "unhood" version of VIPP HOUSE
it looks like "unhood" version of VIPP HOUSE
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Hey dkid,
They are not really pebbles, they are large smooth stones, in hindsight they probably need a rougher texture so they dont look like smooth river pebbles. The scales is realistic, but they probably need to look more like the attached.
Had a few comments on them, but just didn't see it at the time.
Modelled the house, everything else is stock models where possible as the lighting was the focus of this project.
Cheers for the feedback.
Hello
just milestone model renders. this is triangles decimated version of the model - 700k tris with color and bump maps.. i have also nice quads model with displace which works with corona too - displace is aplicated as modifier on object because corona dont have displacement implemented yet.
cheers
For main road covered by snow I used divided plane mesh with very detailed snow bitmap, displacement and normal map for fine details. For far snow terrain I used Cinema regular landscape object with small size and height and also displacement map. For small snow details like roof snow cover I made object with use metaballs painting through splines. It wasn't very complicated. Entire displacement process took 58 Giga ram during render. I think it's key for details for this scene.
snow details like roof snow cover I made object with use metaballs painting through splinesit sill dont understand, can you elaborate a little.