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Messages - wanish

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1
Unfortunately, I can't send the scene file, BUT finally I re-rendered the animation with updated plugin (6.0 rc1) with 4K Cache and it's perfect now ;) Consistent results from first to last frame so it must be something with previous beta version or UHD Cache. I did not use team render, only amd 3950x alone. I can render few frames with UHD cache during the weekend to find out if the problem persists. Thanks ,)

2
Sun is animating in a standard way via changing the angle, nothing else. UHD cache as GI solver, animation (flicker-free, show previsualization ticked) and precomputation set to calculate from scratch discard after render. I am going to re-render the animation with new 4k chache on freshly installed daily build and let you know if it helped ,)

3
The room is empty, only the sun is changing and this occurs only when rendering from the start. I was playing with settings before and figured out that 10 passes with denoiser suits my needs - I attach frame 227 rendered alone as a single frame and also frame 226 from animation rendering from the start. Thanks, I will probably use noise limit if there will be no solution ,)

I am running windows 10 home, cinema 4d R18 and corona 6 daily build from June 30.

4
Hi guys,
I was rendering 360 frames animation during last night and strange thing occurs. First frames were the same quality as I tested before on a single frame render, but the quality worsen as the frames goes up.
See the attached comparison from rendering in animation vs. single frame render.

Settings were identical: pass limit 10, GI/AA 14, UHD precision 0.75, everything else default, denoising Corona high quality 0.75 . The animation is interior with static camera, sun and sky as the only light source.

Where might be the problem? Thanks.

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