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« on: 2019-07-27, 05:01:44 »
Once you figure it out you'll probably end up disabling it anyway due to long render times and excessive grain. I know would be so nice to have quick and easy volumetric lights within corona but doesn't seem to be a priority for the team.
Anyway I found a quick workaround, assign your desired volumetric lights to a layer within c4d, then render out your final scene in corona and save image. Then solo the lights to which you assigned a layer, switch renderer back to standard and watch and marvel at beautiful and lightning fast volume effect coming from your lights. Then save image with alpha channel and composite on top of corona render.
Seems kind of counter intuitive i know but it's fast and at least you have control over the colour and intensity of the volumetric effect within image editing software.
Good luck.