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Messages - c4d019

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1
[C4D] I need help! / LightMix Colour Animated?
« on: 2020-03-25, 04:40:53 »
Hi, is there any way to animate the Lightmix colour in the Corona frame buffer for individual lights? I'ts a really nice feature and would be great if you I animate it and export all the frames out.

Can't figure out a way to achieve this.

Thanks.

2
[C4D] I need help! / Mocap objects with different materials
« on: 2020-03-23, 17:40:41 »
Hi, I'm using the Cloner and want an object that is cloned many times to have a random corona material assigned to it? Is there an easy way to achieve this?

Thanks.

3
I don't use social media, might be a good idea to email your customers in order to communicate something important, you might also want to update the actual download page as it says 'Works with Cinema 4D R14-R20'.



4
Hi everyone!

Today, we are happy to announce the release of the next daily build of Corona Renderer 5 for Cinema 4D. It contains several new features and bugfixes, but most importantly, we added the Cinema 4D R21 support. Compatibility for Cinema 4D R21 with the stable Corona Renderer for Cinema 4D v4 release will be added next week, as that requires some further work from us. Enjoy the daily build so far!

Regarding R21 support for v4, are we still on track for a release this week as promised?

Thanks.

5
Hi all and sorry for the lack of updates. As of now, we are finalizing the v5 daily with R21 support. If all goes well, we will be able to release it today! Backport of R21 support to v4 will come later if we don't encounter any bugs with it in v5.

Thanks for the communication, would also like to see v4 support soon as it is the latest official stable release of Corona.

6
[C4D] General Discussion / Re: R21 - When can we expect?
« on: 2019-09-17, 01:22:17 »
I know the team are working hard to get corona compatible but do you have a rough ETA? Are we talking weeks or months?

7
[C4D] General Discussion / Re: Stage Lights (spotlights)
« on: 2019-08-02, 04:21:58 »
Some good workarounds mentioned previously and yes we are artists at the end of the day and have to deliver in order to meet the expectation of our clients. Corona is my go to renderer for fast global illumination but for volumetric lights I have to achieve this by using the above mentioned workarounds.

8
[C4D] General Discussion / Re: Stage Lights (spotlights)
« on: 2019-07-27, 05:01:44 »
Once you figure it out you'll probably end up disabling it anyway due to long render times and excessive grain. I know would be so nice to have quick and easy volumetric lights within corona but doesn't seem to be a priority for the team.

Anyway I found a quick workaround, assign your desired volumetric lights to a layer within c4d, then render out your final scene in corona and save image. Then solo the lights to which you assigned a layer, switch renderer back to standard and watch and marvel at beautiful and lightning fast volume effect coming from your lights. Then save image with alpha channel and composite on top of corona render.

Seems kind of counter intuitive i know but it's fast and at least you have control over the colour and intensity of the volumetric effect within image editing software.

Good luck.

9
[C4D] General Discussion / Re: Stage Lights (spotlights)
« on: 2019-07-26, 03:45:11 »
You could just set the light to have directionality, and apply a global volume material. Of course anything with volumetrics takes longer than without volumetrics, as you are asking the render engine to do significantly more calculations. Be sure to have single bounce only enabled.

I'm not quite sure I understand, do you apply a volume material to the actual light in order for it to emit a volumetric effect?

10
[C4D] I need help! / Re: Preparing geometry
« on: 2019-05-24, 15:51:52 »
Thanks, yes I probably should have instanced more items as I'm new to cinema 4d, I'm also pretty good at breaking software so feel free to include me in the next alpha :)

11
[C4D] I need help! / Re: Preparing geometry
« on: 2019-05-24, 01:03:15 »
Any idea when I will receive some feedback regarding the above issue?

Thanks.

12
[C4D] I need help! / Re: Preparing geometry
« on: 2019-05-21, 20:24:25 »
Uploaded to dropbox.

No plugins in scene and when dof and motion blur are enabled the increase in render time between each frame is much greater than if they were disabled.

Frame range setup from 180 to 250 to hopefully illustrate the problem.

Thanks.

13
[C4D] I need help! / Preparing geometry
« on: 2019-05-21, 16:59:02 »
I'm trying to figure out a solution to this problem, not sure if it's C4D or Corona problem but when rendering an animation each frame takes longer than the last, it appears to be at the 'preparing geometry' stage and gradually increases in each passing frame.

When I restart C4D and begin the render from the from the last frame the 'preparing geometry' stage is fast again, but increases with every next frame.

At this rate it will take a very long time to get this project finished.

Can anyone help?

Thanks.

14
[C4D] General Discussion / Re: Making quick grass
« on: 2019-01-19, 00:57:06 »
Thanks for the scene however I'm using c4d broadcast version and It's the file opens with missing hair plugins.

Is there any work around?

15
[C4D] General Discussion / Making quick grass
« on: 2019-01-18, 14:41:19 »
Hello,

Can Corona make a quick grass effect using Corona hair, if so is there any tutorial available?

Thanks.

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