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[C4D] General Discussion / Re: Depth map in Multi pass
« on: 2019-01-23, 19:55:43 »Here's something I just learned :) You can get the Max Z to calculate automatically based on selected object, or whole scene bounding box - see attached image. Probably worth doing this whenever you set up the Z-Depth pass and it should then set an ideal value, e.g. using Whole scene will mean it reaches full black at the farthest range of the scene. There are similar settings for the Min Z too.
I have just done a quick test and the depth map is now showing, I am over the moon right now (clapping emoji)! Thank you so much TomG, you are the best.
PS. I'd have loved to send a cool emoji your way