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[Max] I need help! / Re: Problem with Alpha that has "holes"
« on: 2018-11-26, 13:35:38 »
Actually - my initial setup was with scattered grass blades - and I got exactly the same result. The problem is with the material shader and not the geometry. I switched to noise because it was simpler to do for a large area when all that was important is the jaggered edges of the shadows.
Also - I cannot do it in a fake setup because it's not a still I'm after - but an animation - so the ball bounces and rolls.
I was actually really looking forwards to rendering this using Corona but may go back to VRay since I don't think I can rely on this odd behavior of the matte/shadow.
Maybe it's the correct way the shadow-catcher works, but the matte solution for Vray does it correctly - the way I need it. I think the proper fix for the shadow catcher is - instead of focusing only on the areas that get the shadow - it should otherwise focus on the areas that don't get light. Sounds like it's the same thing but it's not.
Also - I cannot do it in a fake setup because it's not a still I'm after - but an animation - so the ball bounces and rolls.
I was actually really looking forwards to rendering this using Corona but may go back to VRay since I don't think I can rely on this odd behavior of the matte/shadow.
Maybe it's the correct way the shadow-catcher works, but the matte solution for Vray does it correctly - the way I need it. I think the proper fix for the shadow catcher is - instead of focusing only on the areas that get the shadow - it should otherwise focus on the areas that don't get light. Sounds like it's the same thing but it's not.