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Messages - Herr_File

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Hello folks,

We started testing Corona Render two weeks ago and so far it works pretty well.

We have to render pretty high resolution single images of relatively simple outdoor archtiecture screnes often and thats where TeamRender seems to be inefficient with the basic settings.

I already reduced the Client update Intervall to 15 Seconds and increased the Mxaimum packet size to 150 MB, because i think its a problem in network performance.

Until now my settings aren't really effective. Could we tell the Renderer to split the image in equally sized parts and send back the image after the client has done the specified time/number of passes?

2
Problem solved. The render clients did not have access to the internet and i didnt know the beta has to activate in the background

3
Hello guys,

We just started testing out Corona for C4D beta and most of the features are pretty impressive so far.

Today we wanted to check out the TeamRender functionality. After installing the Plugin on our 4 Xeon Renderclients the first job was started and every machine has the same error.

"Connection established
Rendered 0/0 passes
Cancelling render because of session was not rendering
Aborting synchronization: dumpExr failed..."

All Clients in C4d are visible and ready.

Could a restriction in the rights ore firewall of the clients be the problem, because our IT department is pretty strict about these ;-)

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