Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - skyland99

Pages: [1]
1
Hi,

During my use of Corona Renderer, this issue has caused inconvenience to my work. I hope that future versions will include support for Chinese characters.

This problem also exists in CXR files. When the file extension of a CXR file is changed to EXR and opened in Photoshop, the Chinese characters inside are replaced with underscores.

Corona Version: 12 Update 1

Thanks!

2
HI,

I have a problem. In versions before Corona 12, after changing the value of the Name property of the CShader_LightSelect on the right(see image attachment), you only need to perform a normal or interactive rendering, and the corresponding entry in the LightMix panel on the left will also change to the same content. If it is in interactive rendering, the change is almost real-time. This makes it easy for me to change the names of these lights and see the results of the changes in real time.

Similarly, directly modifying the elements in renderers.current.colormap_lightmix_elementNames (corona 11 and previous versions) can also achieve the same effect.

However, in Corona 12, it has changed. After performing a render, the light names in the LightMix panel on the left do not change. I have to save the scene first, reload it, and then perform another render. The light names in the LightMix panel on the left will change. This makes renaming a large number of lights a difficult task.

I think this should be a small bug. Will you fix it in the next version?

3
Thank you so much! I see, You have added a new method to get the names of lightselect_element:
Code: [Select]
renderers.current.colormap_lightselect_elementNames

4
After updating to Corona 12, this statement cannot get the correct result:
Code: [Select]
renderers.current.colormap_lightmix_elementNames
Specific problem description:
Suppose there are 2 lights in the scene, CoronaLight01 and CoronaLight02, and independent LightMix render elements are added to them respectively. Then, after executing this statement, the following result should be obtained:

Code: [Select]
#("CoronaLight01", "CoronaLight02", "Rest (unassigned)")
However, after updating to Corona 12, after executing this statement, the result will become as follows:

Code: [Select]
-- 3ds max 2021:
#("Interactive LightMix")

-- 3ds max 2024:
#("CoronaLightMix")

-- I only tested these two versions

The light name information was replaced by fixed information. This caused my scripts to not work properly. There was no such problem in Corona 11 and previous versions. Is this a bug or a planned change?

Pages: [1]