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[Max] I need help! / Re: Internal error in NVIDIA AI denoiser
« on: 2018-12-12, 13:33:25 »
That's what I did (clean install) ... it doesn't work.
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Since Corona v2, denoising tries to preserve bump. Here is an example: https://corona-renderer.com/comparer/uBPZf0
It's always something for something - on one hand you will get nice crisp bump without blurring it excessively, on the other, if the base image is noisy, some of that noise will be preserved too.
If you believe this new behavior is problematic (i.e. that there is more harm than benefit), please let us know, and show examples - we may try improving this, or introduce some switch to revert to the old behavior.
To make things even more interesting - we have autobump in V3, which means that any material with displacement will automatically have a bump map applied.
The bump texture is very lowres, it's basically a noise map (see attached crop). Since denoising algorithm is trying to preserve bump now, what you see might be just very fine bump, derived from poor texture.
While i don't think that this is a bug, i tend to agree that sometimes denoiser is trying too much to preserve bump details and this leads to unbalanced noise. Maybe option to turn off bump preservation, could be added somewhere in render settings?
Hi. Downloaded your map, and did a quick test. I don't have the same problem. Only major difference between using bump or displacement is the amount of "Primitives".