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Messages - TonyDo

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I confirm, that dropping the hdr background slot onto reflections override in the renderer setup under Corona scene tab has done it!

Cheers to all!

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Thanks Sprayer and Romullus, I'll give a check on that!

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Hello there, great people!

I might pop up an already-existing topic because i can't really research my issue with the right keywords, but who knows!
My problem is the following:

I create an environment map that I set under "screen" mode in my material editor to have a great landscape through the windows.
Now, no matter if my white walls are made of a reflecting material or not, I can see a faded exact continuation of the background image on my walls (inside a room) on the directions where the corona sun emits sunlight, except the ceiling. Also, this very faded background continuation is visible on other stuff hanging on the walls. If i delete the environment background, obviously this is not visible anymore. If i delete all the windows and glasses, this faded continuation is still visible. I added a portal material capping exactly the window holes, but that changed nothing. Now idk how and with what to go further. // 3ds Max 2018 | Corona 2.0

Thanks a lot guys for all your inputs how to remove this "bug?", and if this topic would already exist, please copy me the link towards it! Have a great one.

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