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Messages - BLADE

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1
[C4D] General Discussion / Re: Animate Simple Exposure Value
« on: 2024-09-01, 21:47:38 »
Can hardly wait for it to be transferred from the feature list to the bug list in 2 years' time.

Just kidding ... :-)

2
No Windows scaling in my setup, all 100 %. But its not just the drop down menus. VFB stops refreshing when the VFB window is dragged to another screen. Resizing the VFB brings 1 refresh. The C4D VFB (picture viewer) keeps updating the whole time while Corona VFB stops updating. Only restart C4D can help with that.

Btw.: Thanks for letting us choose the old VFB in Preferences. The new one is not usable for me.

3
[C4D] General Discussion / Re: Animate Simple Exposure Value
« on: 2024-08-27, 07:55:45 »
Hi, not updates at this time but we do have it on our short list :)

Its more than 2 years and 2 full versions later since I reported this.
Will you ever get to this point your "short list"?

4
Same here on a 2 screen workstation RTX4090 with identical monitors 2 x 3840x1600.
The new frame buffer is just totally useless for me. I changed back to the old one via Corona preferences.

Corona 12 HF1 C4D 20.059 Win10

5
I forgot to mention I am using Corona 11 (Problem exist with 10.2 too) with Cinema 4D R20.

6
I suddenly have a problem when I render animations on the renderfarm. (Ranch Computing, where I have now rendered more than 2000 jobs without this problem).

I have selected PNG with alpha channel as the output file. Multi-pass rendering is NOT switched on. But I still get PSD files in addition to the PNG files, which I don't want at all.

Ranch-Support told me that I have to check the Multi-pass checkbox (A) in Corona Multi-Pass once. Then the Multi-Pass Image options become visible (B) in the Save area of the Corona Render Settings. Here I can now uncheck the Save box (C). Then I can uncheck Enbl (A) in the Corona Multi-Pass again.

Is it possible to deactivate the saving of multi-pass images (C) by default?

7
[C4D] General Discussion / Re: Animate Simple Exposure Value
« on: 2022-10-05, 09:20:16 »
I found the same thing, you can animate photographic exposure (ty for adding the info on how to do that BigAl3D!), but not simple exposure.
Thank you all for your responses.
That's quite a pity, isn't it?
Will that ever change?

8
[C4D] General Discussion / Animate Simple Exposure Value
« on: 2022-10-04, 16:49:26 »
Is there a way to animate the Simple Exposure Value in the Corona camera?

9
Are you using Windows 11? The Intel Alder Lake CPUs are known to have low performance issues on Windows 10 or older.
Can you explain what exactly you mean? I want to set up a new computer in the near future and favor WIN 10.
https://www.techspot.com/review/2358-intel-alder-lake-windows-11-benchmark/


10
"Regarding physical laws, knowing periodic table of chemical elements is fundamental for reproducing visual properties of those to ones best artistic abilities"

Thank you for your humor in these dark times.

11
Thanks for the info. I ran into the same problem last weekend.
After reinstall the rebus-drop and plugin it worked.

12
+1

13
[C4D] I need help! / Re: Corona Node Materials Hooks?
« on: 2022-03-29, 18:22:54 »
Thanks Beanzvision, I did delete unused shaders and materials before but the problem was still there.

I copied now everything in a new scene and the error is gone. Hope thats not the only solution ... :-)

Thanks again for your time!

14
[C4D] I need help! / Corona Node Materials Hooks?
« on: 2022-03-29, 16:33:11 »
I have replaced a lot of materials with new ones. The old materials are deleted and not in the scene anymore.
When I now render via TeamRender I got an error because of missing maps from the old materials, e.g.:

Asset Error
MetalAluminumScratched004_NRM16_4K_METALNESS.tif (Corona Node Materials Hooks)


How can I get rid of these unused "Corona Node Materials Hooks"?

15
[C4D] General Discussion / Re: render instances
« on: 2020-02-12, 21:40:45 »
Good luck with that! I reported this bug many years ago as I had the same error with C4d Physical Render.
But Maxon did not care ...

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