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Messages - Antique

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1
Can't activate Interactive renderer in C4D texture mode, instead VFB Renderer starts.
Both IR and VFB work properly back in Model mode (buttons on the left side)

R19, Win10, Beta 15/08
Also Could I have a short answer about my last post? (regarding coating with differents UV)
Keep on the good work.

2
I'm having a hard time to apply a base material and a coat material with separate UV tag coordinates onto one single object. (the coat material has an opacity mask)
Both materials looks good in the viewport, but the coat material does not show up in the render.
What is the best workflow for this?

If I use a Corona Layered Material, It seems I can't offset AND tile AND rotate AND layer/color-correct my mask at the same time.

Also, It would be practical not having to render to work with UV mapping..

3
A problem with the post processing buttons:
If I uncheck sharpening/blurring, everything is fine.
But then, if I deactivate Bloom and glare and activate it again, bloom and glare does not update in the image anymore.
The only way to activate Bloom and glare is to tick sharpening/burring again.

tested in both IR and VBF
Beta1 15 august R19

4
It would be a dream come true if I could control the density of a volume with C4D noises in Corona.

Did you try to apply a noise texture? When I apply a noise, it works as intended a you can modify the scales and select your shader.


That being said, I can't find the way to create a cloud out of this corona volume texture. I can only place the volume material inside a solid but we can see the edges of the solid. For instance, is there a way to create a fall off to the Corona volume material?
I tried everything:
- I placed the volume material in a layered material, then created a gradient with a 3d spherical projection: does not work.
- I created a Mask material with a 3d spherical projection, I applied this material to my solid along the volume material: the materials don't work together.
- In the volume material texture itself, I clicked noise, then Layer, then I applied a gradient layer above the noise texture. The gradiented noise is successfully applied, but unfortunately I can't find the right 3d projection (I tried all of them).

5
Sounds like a good task for using the LightMix editor. Or you could adjust the intensity in the hdri's material options. Also, the compositing tag is still there, Tags>Corona>Compositing
Thank you very much. I could not find he compositing tag since it iss not in the menu since I upgraded from beta1. My problem is fixed.
Yet, I still don't know why the "seen by GI" corona button on the Sky does not work. But it does work on the Corona compositing tag applied to the same sky.

6
I would like to adjust the intensity luminance of a HDRI, and to have different diffuse map HDRI image.
It tried 2 sky HDRI, to hide one, but it seems only the one of the top is considered.

I also tried to uncheck the option "visible directly" in the advanced options of the corona lighting materials, but the HDRI on the top is still visible when rendered.
Perhaps was it easy to set up with Corona composition tag? but it's gone.

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