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Messages - TatjanaO

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Hi! Maybe I've missed it, but is there any progress in this topic? Let's say I need to align all camera views to specific grid. Would be perfect if I could overlay grid map on the camera view to align.

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[Max] I need help! / Re: Flipped environment map
« on: 2019-10-19, 09:53:09 »
It will definitely help, thank you :) Going to ask Autodesk why do they map environment from outside :D it should be from inside by default!

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[Max] I need help! / Re: Flipped environment map
« on: 2019-10-18, 23:16:53 »
Another way to explain it is, that a sphere by default (in Max) is mapped and viewed from the outside, whereas the environment is mapped as a sphere but viewed from the inside.

Good point, yet in my case I am rendering "sphere" from the inside and then apply it on the environment also from the "inside" Mean camera see environment as physical sphere and flips it to outside in output?

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[Max] I need help! / Re: Flipped environment map
« on: 2019-10-18, 12:28:40 »
Thanks :) I do keep it in mind :) just was curious why it is so.

Wouldn't be good to add Flip option to bitmap loader? Personally I would appreciate this tiny upgrade

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[Max] I need help! / Flipped environment map
« on: 2019-10-18, 12:16:59 »
Ok, it is not a big deal to flip hdri or bitmap in photoshop, but anyway - would be good to know if it is always so:

I have an exterior scene. I make 360 spherical panorama from 360 corona camera to use it as environment map in 360 interior view for the same project. In the exterior scene coordinates are correct and match interior's. Then when I load ready panorama to environment slot (Corona bitmap in CoronaColorCorrect) - it always comes horizontally flipped! Any ideas why?

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[Max] Bug Reporting / Re: Proxies not loading
« on: 2018-06-18, 08:43:06 »
Same here. Proxies stored on cloud appear in viewport but not loading mesh and don't render after opening file at another machine (unfortunately can't share scene) Max2018/Corona 1.7hf4)

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