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Messages - Luke

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1
[Max] Daily Builds / Re: Tiles playground
« on: 2024-09-27, 02:16:52 »
Has anyone set up a realistic floorboards texture using the tile map that they could share?
I'm interested to see if it could replace floorgenerator and mulitmap as a way of creating hyper-real floors...

Thanks.

2
Thanks for the tips! :)

3
Just wondering how I would go about creating a 10sec loop of timelapsed clouds using the corona sun/sky...?

is this possible?

many thanks.

4
I'm getting this as well. It's incredibly frustrating...

Gonna roll back to 11, hopefully they can make 12 more stable... as so far all it's done is cause problems...

5
It is still there, Solid HDR just lets you have above 1.0 (0-255) values as well.
RGB 255, 255, 255 would be 1.0 1.0 1.0 in HDR. Give it a try and see if it comes out correct for you.

Hey mate,

Thanks for getting back to me, and I get that, but then I have to go and figure out what each value is, just another annoying step in the process when all i had to do previously is check a box...
Most paint and other building related color companies provide the standard 255,255,255 rgb values for their colours not HDR 1.0, 1.0, 1.0 values... so it's frustrating, especially when colour selection is a massive component of what we do.

This adds the needed nuance, your case is more clear now.

Yes, as Romullus mentioned, when selecting a color with CoronaColor picker, you can specify if it is in sRGB or Linear. The values for selected color convert automatically.
This is also possible (as I tried and understood to some degree) with default color picker, with Scene or Display reference and conversion.

I didn't know about the corona colour picker, thats definitely an improvement on the standard one and I can get the result i want.

Thanks for your help!

6
It is still there, Solid HDR just lets you have above 1.0 (0-255) values as well.
RGB 255, 255, 255 would be 1.0 1.0 1.0 in HDR. Give it a try and see if it comes out correct for you.

Hey mate,

Thanks for getting back to me, and I get that, but then I have to go and figure out what each value is, just another annoying step in the process when all i had to do previously is check a box...
Most paint and other building related colour companies provide the standard 255,255,255 rgb values for their colours not HDR 1.0, 1.0, 1.0 values... so it's frustrating, especially when colour selection is a massive component of what we do.

7
thanks mate, but what if i dont have the HDR values?

I just want to enter a basic 255, 255, 255 rgb value (eg colorbond/dulux etc etc) and have it come
out the right colour...? 

It worked fine before the change...

8
Hi all,

Just wondering what happened to the checkbox for "Input values are in linear colour space" in the CoronaColor map..?

As now when I input a solid color 0-255 RGB value I don't get the colour I need?



Any idea's as to how I can input a rgb value and have it be the colour I'm wanting?

Thanks.

9
[Max] General Discussion / Re: Price Increase
« on: 2024-01-11, 23:43:12 »
anyone gone over to fstorm? thoughts?

10
Also have the same issue, when I open a scene that was created in Corona 8 all the tone mapping settings are set to default...
this is with max 22 fwiw

11
PS I will also add the other info, which has already been mentioned, that free render nodes from FairSaaS (if you have them) are still maintained, so long as your Premium subscription continues uninterrupted.

So in order to maintain the current FairSaas subscription inclusions, being one (floating?) licence and 3 render nodes we have to pay more than double €24.99 -> €59.90?





12
Just checking if there was any resolution to this... I'm having the same issue...?
I lodged a ticket with support, but wanted to check in to see if there is a solution...
using max22 and corona 8 - animated corona camera with auto vert shift on...


also rendering on a 3970x and 2950x fwiw...

thanks.

13
Hey all,

I'm rendering out an animation, which has moving cameras and objects, its an interior scene with lots of natural light.

In order to have no flickering would it be best to have the "lock sampling pattern" left on, and is the 4k Secondary Solver appropriate for this scenario...
And lastly does the Corona HQ denoiser produce the best denoising result?

I'm rendering my frames to 3% noise level limit.

As always any advice is greatly appreciated.

Thanks
,Luke.

14
It really depends what exactly you are planning to do with those frames. Post-process them further? Use render elements too? Make some 32-bit adjustments?
If you just need to render some frames and assemble them into an animation without using too much disk space, you can even save in JPG. :)

Thanks Marcin,

I usually render my stills to exr, so I'd usually do that for the animations, though with these ones I'm not doing too much post work, maybe just some luts/vignetting in premiere... is tiff or png a better option? I'm worried jpg would be too lossy especially given it'll get compressed for youtube when exporting...


15
Hey all,

I'm just wondering for those who have more experience than I at animations, what file format are you saving your frames out as? exr, png, tiff... something else?

any advice is much appreciated.

Thanks.

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