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Messages - prayasan

Pages: [1] 2
1
Chaos Cosmos • Build: 2022.10.11-283578

works now. don't know what happened here.

Thanks anyway.

2
Hey there,

haven't used the Browser in a while but with the latest update the materials and the decals are gone. Does anyone have an info on that?

Cheers
Rob

3
[C4D] Daily Builds / Re: Yay! C4D Material Library
« on: 2021-05-22, 14:23:25 »
Just been checking and converting my materials today and was looking into the material library here. I downloaded the "official" shaderball scene from the resources site here made by CHAOS. This one looks like the one used to render the previews in the library.

One thing bothering me is the UVs in the downloaded scene. They seem to be wrong or broken even on the ball not to mention the cloth part.

Can we by an chance get the scene used to render the previews? Would be great to have. Thanks in advance.

4
[C4D] Daily Builds / Re: Yay! C4D Material Library
« on: 2021-05-21, 11:32:29 »
I think it's just the opposite of that. They made it even better.
What the corona approach to this feels like is inventing the wheel over and over. Own node system, own material library.

I don't think that the lib4d format has any future. The asset browser is better in many regards than the content browser, but I have no idea how open it will be for 3rd party develepers and their online contents.
I'll let myself surprise with that.

Hehe. Ok. We were on the same page all along.

5
[C4D] Daily Builds / Re: Yay! C4D Material Library
« on: 2021-05-19, 06:57:43 »
BUT one question comes to mind here. Why taking a different material library approach in the first place? C4d has had a solid content library system and everybody I've met over the years working professionally in c4d uses this feature extensively. Maybe give a library file a second thought.

The content browser is a dying breed, since Maxon introduced their asset browser approach in S24.

I think it's just the opposite of that. They made it even better.
What the corona approach to this feels like is inventing the wheel over and over. Own node system, own material library.

6
[C4D] Daily Builds / Re: Yay! C4D Material Library
« on: 2021-05-18, 22:43:50 »
Super, thx!
Definitely have to add the option to add material in scene by double clicking on it with the mouse.
+1 from my end. A double click is needed here. The right-click menu is nice too.

BUT one question comes to mind here. Why taking a different material library approach in the first place? C4d has had a solid content library system and everybody I've met over the years working professionally in c4d uses this feature extensively. Maybe give a library file a second thought.

7
Hi folks,

the new interactive preview is great. Thanks for adding that.
It needs one tiny thing to be perfect.

The possibility to set the quality once and keep it there for every scene I
create or to have it set after a restart of c4d. A global setting if you like.
I don't want to go into the settings every time. 50% is a pretty low but fast setting.
I get that but having an option in the rendersettings would make that great.

AND "ESC" to cancel the rendering like in the picture viewer would be a nice addition. I got
the palette in my interface but hot key junkie over here. ;)

Cheers
Rob


 

This was my original post on this matter.

First of all, Thank you, everybody involved getting Corona 4 in our hands that fast.

One small question.

I love the new interactive rendering option and put it in an additional viewport window for constant use.
Can the 50% accuracy setting be adjusted permanently? It's ok but I would love to set it to like 75 or 80
permanently. Right now it resets to 50 % every time I open a new scene or restart c4d.

Cheers
Rob

8
[C4D] General Discussion / Re: Interactive Preview Settings
« on: 2019-06-27, 08:52:17 »
Thanks for the info.

Will make that a feature request.

EDIT: Done and added another small idea to it.

Cheers
Rob

9
[C4D] General Discussion / Interactive Preview Settings
« on: 2019-06-25, 09:33:50 »
First of all, Thank you, everybody involved getting Corona 4 in our hands that fast.

One small question.

I love the new interactive rendering option and put it in an additional viewport window for constant use.
Can the 50% accuracy setting be adjusted permanently? It's ok but I would love to set it to like 75 or 80
permanently. Right now it resets to 50 % every time I open a new scene or restart c4d.

Cheers
Rob

10
Thanks for that. Was not looking in the right place.

Cheers
Rob

11
Just a little question that came up here in our office.

As i have a c4d version including an MSA i can install my C4d Studio on two computers if i run only one at a time.
Like have it on the workstation but also my laptop if i don't use it in parallel.

Can i do that with Corona installed too?

Cheers
Rob 

12
Ok, thanks for the heads up.
That makes the Node editor kind of useless for my workflow but I will manage around it.
Is there a way to convert a "node made" material to the normal "flat" hierarchy? 

13
Hi,

having a little problem that I wouldn't call a bug but it's annoying anyway.

I'm using the content browser extensively for my work with everything c4d related and want to continue so when using corona materials generated in c4d. Works all fine as long as
all channels in the material use textures "plugged" in normally but when I use drag materials
into the content browser for saving as one does the links are lost and textures are not copied.
It also breaks links to textures that are already inside a lidb4d file.

Am I doing it wrong or is this not supported yet in corona c4d.

cheers
Rob

14
@prayasan : Try to right click in node editor, on your shader, and see if "remove from view" is what you are looking for, instead of "delete".

That's working. Thanks for the hint.

15
Well then it needs some form of a remove command in there. I wouldn't call this behavior totally normal.

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