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Messages - feko

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1
Switching to Corona version: 2 DailyBuild Mar 16 2018 seems to have resolved the problem.

2
Corona version: 1.7 (hotfix 3)
Full-speed, Non-debug, MaxSDK 2018
Build timestamp: Feb  8 2018 13:09:21
Defines: Wide RGB

I uploaded the scene and minidump via the private uploader. 1521731821_3dsmax-minidump.zip

To reproduce:
1) open the 3ds file
2) click on render setup
3) click on render
4) if it has not already crashed, cancel the rendering
5) select the floor, go to the UVW Map, disable 'Real World Map Size', change U and V Tile to 0.5
6) start render again
7) 3ds Max Crashes
 


Best
Felix

3
[Max] Bug Reporting / 3DS Max crashes during "Parsing Scene"
« on: 2018-03-22, 11:28:52 »
Hi,

just a disclaimer at the beginning: I am quite new to the whole rendering / 3d modeling stuff.

I have a quite simple scene which is based on a floor plan and the units are in meters (so it seems quite big). I have a Corona Material on the floor (pine wood) and since the floor is quite big, the pattern of the pine wood does not really come out. Thats why I tried to tweak the tiling of the UV coordinates, both in the Material Editor of the Bitmap as also in the UVW modifier on the floor itself.

Whenever I do this, 3ds Max crashes at least at the second time rendering during "Parsing Scene".

Any help with this is very much appreciated.

Cheers,
Felix

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