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Messages - nmkhaksar

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[C4D] Resolved Bugs / Re: Alpha Channel on Glass and Mirror
« on: 2018-03-09, 08:59:30 »
Beanzvision Yes!!

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[C4D] Resolved Bugs / Re: Alpha Channel on Glass and Mirror
« on: 2018-03-08, 11:17:41 »
Thanks for ye answers.
Actually this is not about seeing the glass in the alpha channels.
I am referring to the fact of having the selection of a material behind the glass, with the deformation of the refraction, or having the selection of a material in the reflection (glass or mirror).
I have attached an example of an image I just did, I need to have the selection of the wood table in the reflection, and the deformed wood in the refraction of the glass/water.
I hope this is clear!

Thanks for your time


3
[C4D] Resolved Bugs / Alpha Channel on Glass and Mirror
« on: 2018-03-07, 16:43:40 »
Hi all-
I was wandering if the problem of the alpha channel behind a glass material, or the alpha on the reflection and refraction channel on glass or mirror material is fixed. I am working with corona and Cinema4D, and I don't find this option. I was previously working with vray and we had the option of assigning an -all channel- tag in the reflection and refraction of a material.
Thank you for your time, Nima

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