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[C4D] Resolved Bugs / Re: Cant stop team render
« on: 2018-03-07, 14:31:16 »For having Team Render stop by itself, do remember that only Passes works as a target for now - Noise and Time limits are set for Beta 2 (see the roadmap at https://trello.com/c/C0HeJ3Em/48-team-render)
Thanks for you reply TomG.
Unfortunately for us it is complicated to know in advance passes needed :-(
Just so I understand properly, though, that's not the original question? The original question was being able to manually stop a render, even if it was set to use a certain number of passes?
It could be useful information, but I think we'll wait for the "beta 2" before introducing team render in production.
We must be sure of the correct behavior of both the render team and the rendering queue management.
For now we will calculate the different images in parallel...