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Messages - mparsonsco

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1
Yeah the camera is static. I've since cleaned out all keyframes in the scene and stills have the same overlay effect when distributed. In a brand new scene this does not happen.

2
It was happening with the previous version as well. I've just been rendering locally but the timeline is tight on this and need it to render error-free as soon as possible.

I should clarify that the error happens at 150 passes not frames.

3
Yes, both scenes I am having this problem with are rendering fine locally, they just take a long time to render and we have a powerful render farm here, so obviously this is a massive problem.

Some attempted fixes:

Deleting missing maps and extraneous cameras
Cloning original camera
Optimizing Xrefs
Deleting excess scene geometry
Proxying all heavy geometry
Reseting Corona


4
Hey guys, I have a very urgent problem regarding renderings overlaying around 150 frames in ruining my renders. It's happening to two separate scenes using 2018: This is the horrible result:

https://imgur.com/a/CWN6ZcR

Has anyone solved this prob with this.

5
Gallery / Blade Runner 2049 - Baseline Test
« on: 2018-03-05, 02:00:17 »
Hey y'all, recently started a Blade Runner 2049 - inspired title animation using a variety of software to increase my skills.



this is a still frame from one of the sequences from this scene in the movie:

You can see more styleframes, wips and tests from the animation on my blog:

http://www.mparsons.co/blog/

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