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« on: 2019-09-18, 08:13:32 »
Hi. When I do interior scenes, the floor and wall materials are very complex in terms of displacement, glossiness etc (they are my clients' materials and therefore require that degree of complexity). What I do, for the scene to render faster is to use a coronarayswich and in the GI I put a very basic brown color (so I avoid that imperfections, displacement etc. affect the GI and therefore the render will go faster). If the floor is wooden, I put a brown tone. If it is concrete a gray etc. If in any way there were any option to overwrite the GI of all materials directly by its diffusion without taking into account the imperfections of its surface generated by displacement or glossiness, the scene could be greatly optimized. I don't know if I explained myself well because my income is not very good