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Messages - rmartineziruela

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Gallery / living room
« on: 2020-02-09, 22:46:41 »
I show you the design of a living room. Rendered with Corona :)

More in:

https://www.instagram.com/robertomartinez.arq/

2
[Max] Feature Requests / Re: Mask ID of multimap
« on: 2019-09-20, 23:49:07 »
simplifying: being able to render a mask element render per map.  to be able to separate the different types of maps by colors.  If a floor consists of 5 wood textures, you can select each of the textures.  I do not know if I explain myself very well

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[Max] Feature Requests / Mask ID of multimap
« on: 2019-09-20, 00:24:06 »
Possibility in a render element / mask ID, to be able to differentiate the different elements of a floor with a multimap with mesh element mode.  Thank you

4
[Max] Feature Requests / Re: Override Global Ilumination
« on: 2019-09-18, 08:13:32 »
Hi. When I do interior scenes, the floor and wall materials are very complex in terms of displacement, glossiness etc (they are my clients' materials and therefore require that degree of complexity). What I do, for the scene to render faster is to use a coronarayswich and in the GI I put a very basic brown color (so I avoid that imperfections, displacement etc. affect the GI and therefore the render will go faster). If the floor is wooden, I put a brown tone. If it is concrete a gray etc. If in any way there were any option to overwrite the GI of all materials directly by its diffusion without taking into account the imperfections of its surface generated by displacement or glossiness, the scene could be greatly optimized. I don't know if I explained myself well because my income is not very good

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[Max] Feature Requests / Re: Noise level by objects
« on: 2019-09-18, 05:44:28 »
I do not understand you. Wow, what does this function have? Can I choose the desired noise level per object?

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[Max] Feature Requests / Re: Override Global Ilumination
« on: 2019-09-17, 23:03:22 »
hello, to render much faster. If I replace all the materials with a basic gray (no reflection, no roughness ...) the render will be "fake" but render very fast. then, instead of changing only the ceiling, floor and walls ... it would be good an option to do it directly in all materials

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[Max] Feature Requests / Noise level by objects
« on: 2019-09-17, 09:45:13 »
Hi, an option to choose which objects we want to have a higher noise to speed up the rendering process. For example, in an exterior render tell the engine that the grass or vegetation has a 5 and the rest 2. Thank you

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[Max] Feature Requests / Override Global Ilumination
« on: 2019-09-17, 09:43:02 »
Hello, I propose an option to overwrite all the global ilumination of the scene. For example, if I have an interior scene with very complex materials, instead of going material to material and applying a rayswich with a simple gray material, have an option that allows you to overwrite all the materials at once. (how to overwrite the reflections for example) Thank you

9
A good utility would be to be able to select in the crown frame buffer itself the possibility of using more or less cores. Imagine launching a render with all cores and in the middle you want to select less because you have a new task to do while rendering. Thank you

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