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[Max] I need help! / Re: Asset/Proxy Management in 3dsmax
« on: 2018-02-08, 08:05:24 »
Thanks again for the replies guys!
to Njen:
I tried out what you said. Other than the dependencies of the nodes, which do carry over nicely indeed, how do you maintain the layouts? I always end up resizing and adjusting the nodes so that I can read the names since they`re always too long to fit. I`ll try optimizing the shader connections too, where I can. That seems like a good thing to do.
Regarding the proxies, I can see now that`s it`s easier to have them for your local project only, instead of in your main library - this way you don`t have to have the material presaved in order to apply it. But you say that the proxy is dependent on the original .max file, which is not. It`s linked to the .cgeo file. If you want to edit it then you can Duplicate as mesh then overwrite the proxy, and this will affect only that specific project. No?
Also, I tried out Connecter and it`s really nice since now I can preview properly all the assets and it cuts down on the steps. In case anyone else who hasn`t tried this yet and is interested, here`s how it goes.
up-until-now steps:
1. navigate to the preview folder ( if you have one ) and choose what you want to import;
2. navigate to the main library folder of the thing you want to import;
3. in a separate window, navigate to the local project folder;
4. copy said asset and maps to the respective folders in your local project folder;
5. merge;
6. update missing file paths and make them relative;
7. make proxy;
8. rename your object and proxy; ( if your OCD is extreme like mine and you use the latin names of the damn plants, this is quite a pain )
using-connecter steps:
1. choose what you want in the UI;
2. drag and drop and choose merge as proxy; ( if you choose normal merge, then you end up doing all the steps above )
3. change paths of the missing external files ( you can set it so that it copies them automatically )
4. make paths relative;
- there`s an option you can change and it automatically creates the proxy ( with the proper name ) in your local project folder;
Is there a way to automatically set the paths to relative to the opened file? I haven`t found anything on this yet.
Stefan.
to Njen:
I tried out what you said. Other than the dependencies of the nodes, which do carry over nicely indeed, how do you maintain the layouts? I always end up resizing and adjusting the nodes so that I can read the names since they`re always too long to fit. I`ll try optimizing the shader connections too, where I can. That seems like a good thing to do.
Regarding the proxies, I can see now that`s it`s easier to have them for your local project only, instead of in your main library - this way you don`t have to have the material presaved in order to apply it. But you say that the proxy is dependent on the original .max file, which is not. It`s linked to the .cgeo file. If you want to edit it then you can Duplicate as mesh then overwrite the proxy, and this will affect only that specific project. No?
Also, I tried out Connecter and it`s really nice since now I can preview properly all the assets and it cuts down on the steps. In case anyone else who hasn`t tried this yet and is interested, here`s how it goes.
up-until-now steps:
1. navigate to the preview folder ( if you have one ) and choose what you want to import;
2. navigate to the main library folder of the thing you want to import;
3. in a separate window, navigate to the local project folder;
4. copy said asset and maps to the respective folders in your local project folder;
5. merge;
6. update missing file paths and make them relative;
7. make proxy;
8. rename your object and proxy; ( if your OCD is extreme like mine and you use the latin names of the damn plants, this is quite a pain )
using-connecter steps:
1. choose what you want in the UI;
2. drag and drop and choose merge as proxy; ( if you choose normal merge, then you end up doing all the steps above )
3. change paths of the missing external files ( you can set it so that it copies them automatically )
4. make paths relative;
- there`s an option you can change and it automatically creates the proxy ( with the proper name ) in your local project folder;
Is there a way to automatically set the paths to relative to the opened file? I haven`t found anything on this yet.
Stefan.