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Messages - Ironscavenger

Pages: [1]
1
Gallery / Arrival at Thomas Street
« on: 2020-02-10, 18:16:51 »
I got inspired by the artdesign of "Control" :)

C4D, Corona 5, After Effects


2
Hey,
I have experienced the following buggy behaviour of Corona when working with labels on glass-materials:

1) I create a glass-type material for a bottle, mug etc. (Reflection+Refraction channel active, IOR both 1.52, reflectance glossiness 0.9).

2) I create a label material (Some diffuse color, alpha-map in opacity channel).

3) I apply both glass- and label-material to the bottle. Label material is set to flat-projection, no tiling, and adjusted using the material-tag's coordinates.

4) Rendering results in a strange behaviour of the glass-material as if the IOR is now totally different. Also it is visible where the label-projection's outlines are.

5) When removing the label-material-tag from the bottle the glass looks normal again, as it should be.


I attached 4 screenshots to show different behaviours of Corona:

1) "Bug1 (Simple Stack)" - This was the original bug, where the glass changes as described above.

2) "Bug2 (2 Objects, Label as front sides only)" - Someone on Facebook said he had the same problem. His workaround was to have two identical objects; one with glass-material and the other one with the label only. I tried to reproduce this and ended up with this image.

3) "Bug3 (Layer Material)" - Tried out a layer material with glass as base-layer and the label on top of it. This worked! But I cannot really position the label that way...

4) "Bug4 (2 Objects, Label projects on both sides)" - I tried step 2 again (workaround with 2 objects) but this time with the label set to project on both sides. Now the glass material appears only inside the bordes of the label-projection.


I also attached a *.c4d-file where this happens so you can check it yourselves. My current system data and info about the Corona version is listed below (I also had this error on my PC at home which I can't acces at this moment).

Corona:
Full-speed non-debug version
Build timestamp: Feb  5 2018 10:39:45
Version: B1  (core 1.7)
Cinema version: CINEMA 4D Studio R18.057 S
Plugin status: initialized successfully

System:
Microsoft Windows 10 Home (10.0.17134 Build 17134)
Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, 2592 MHz
NVIDIA GeForce GTX 960M
16,0 GB RAM

Thanks in advance!
Greetings

Patrick

3
Gallery / Demoreel 2018
« on: 2018-05-17, 21:39:00 »
Tomorrow it's exactly one year since I made my first demoreel.

I'm excited now to share a new one with you, featuring projects I made in my spare time since then :)

Everything was done in Cinema 4D R18 using Corona Renderer.
Post production in After Effects. No 3rd party models, textures or plug-ins used in 3D.

Comments and critique are very welcome :)
 
If you like it check my artstation to see more of my work:
https://www.artstation.com/hausmann

Cheers!


4
Gallery / Hexapod
« on: 2018-01-15, 12:25:54 »
Hexapod robot I made in the end of 2017.
Cinema 4D, Corona and Photoshop.

https://www.artstation.com/hausmann

Comments and critique are most welcome :)














5
Gallery / Devils Grip: The Iron Fist
« on: 2018-01-15, 12:20:12 »
Made this mechanical hand in the end of 2017.
Cinema 4D, Corona and Photoshop.

https://www.artstation.com/hausmann

Comments and critique are most welcome :)


















6
Gallery / Orrery
« on: 2018-01-15, 12:08:19 »
An orrery (planetary machine) I made in the end of 2017.
Cinema 4D, Corona and Photoshop.

https://www.artstation.com/hausmann

Comments and critique are most welcome :)






























First time for me to post in this forum :o

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