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Messages - faust

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Got this message today during interactive rendering in Corona VFB
Hi,

Did you install some other renderer recently?

Thanks,

Rowan

Nope, just new Daily build (20.02.2020)

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Got this message today during interactive rendering in Corona VFB

3
Also got this error message during the render, scene and render didn't crushed, just was slightly freezing

An internal error occurred: wxWidgets assertion failure. Please, report this problem to us.
File: C:\corona\dependencies\build\unpacked\wxWidgets\3.1.3\sources\src\common\wincmn.cpp(3314)
Function: wxWindowBase::CaptureMouse
Condition: !wxMouseCapture::IsInCaptureStack(this)
Message: Recapturing the mouse in the same window?   Learn more ยป

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I've got the same issue, 3d max freezes on the render end (right after denoising stage), daily build 22.01.2019

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[Max] Bug Reporting / Re: camera and sun issue
« on: 2018-10-15, 15:23:21 »
The thing is i also cannot reproduce it, some of my previously saved scenes are looking good, some of them not, one of the scenes is attached to my first message, and here's another one:

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[Max] Bug Reporting / Re: camera and sun issue
« on: 2018-10-15, 12:23:08 »
Just checked with the new DB, sun looks good, but cameras - not.

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[Max] Bug Reporting / camera and sun issue
« on: 2018-10-12, 14:50:02 »
I already reported an issue, when i had a camera target separated from camera, now i have the same problem with the sun (scene attached), it happens when i re-save the scene using "save selected" and then open saved scene. Another bug is the all 3 cameras in the scene are now rotated on 180 (picture in attachment is showing normal camera direction).
 DailyBuild Sep 18 2018 3D max 2019

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It happens accidentally, not on every camera action, but at least once a week i have this issue, here are 2 files, max 2016 and 2019 versions of the same scene.

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3d max 2019, it can be just a random camera movement or i can just close and open scene again.
For example, in that scene i deleted Camera at all but i still have 3 Camera Targets

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[Max] Bug Reporting / Camera target separates from camera
« on: 2018-06-12, 10:53:07 »
This bug appears in Corona V2 rc1, in some scenes after manimulatings camera or camera targets, or opening saved scene, camera and target separates from each other and become as two standalone objects, sometimes i have even 3-4 instances of the same camera targets.

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Gallery / Home office
« on: 2018-05-25, 13:07:20 »
One of latest projects, made in my favorite black tones
Software: 3d max, Corona, PS

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With camera clipping switched on, no issues in viewport, but there's a wall intersection on render.

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Interesting. Can you share your scene? (see my signature)
However I doubt it's related to Corona. :/
Done,
it appears from time to time in all Corona (and 3dmax) versions i ever used

14
I am pretty sure this is some kind of 3ds Max bug as file saving and all the "render output" options are handled by 3ds Max.
Try this:
-close the render setup window completely
-enter this line into the maxscript listener and press enter:
Code: [Select]
rendOutputFilename = "C:/1.jpg"Then check if all render element output paths got updated correctly.
Just checked, path changed only for 2 elements:

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[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-05-22, 10:46:56 »
I'm using daily build May15, the render time is 2 times higher than 1.7, does anyone have same issue?
I think it's OK

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