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Messages - Rodrigo

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[Max] Resolved Bugs / Re: Everything is double sided
« on: 2018-04-24, 18:21:13 »
Wow very informative and fast good job Tom, heres a quick setup works really good


2
[Max] Resolved Bugs / Everything is double sided
« on: 2018-04-24, 18:06:50 »
Maybe im doing sometghing wrong, im attaching a picture, i just want my object to be single sided in viewport for me to see the interior, i thought
single sided was default in render.


3
Thats it no matter what typoe of filter im using there is no change in aliasing

4
Because of the silence, i'm assuming there is no way to control how the reflections projection will
be after render to texture?

5
As you see in the picture attached, that is a baked render of an aircraft interior i did,
and i'm wondering now how do i control my reflections.

For example my wood panel from the back got an awkward reflection i would love that to be based on pilot's view rather than polygon normals based.

I know a trick with the default renderer and raytrace material that actually does the trick very well and is camera based
but is time consuming and not very accurate like Corona.

So in short, anyone here can help me with this? I can share more details of what i'm trying to achieve if necessary.

Thanks in advance

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