Sounds like a case for the RaySwitch material - create a RaySwitchMtl, add a CoronaMtl into the Global Illumination slot, and leave the rest blank, and apply the RaySwitchMtl to your trees. They will then affect GI (e.g. cast shadows, bounce light) but be invisible directly. You could make the CoronaMtl pure black if you didn't want them bouncing light.
Thanks for your help, but doesn't work when I apply the RayswitchMtl on the Forest. It should be applied on the scattered object itself, but it's a Forest Library so the scattered object isn't in the scene... And I would find a better solution than open the 3D object, apply the RaySwitchMtl, save it, reopen the global scene, scatter the new object...
Corona can do the rayswitching internally, so no twiddle with materials is needed:
- find the objects you are scattering (not the ForestObject itself)
- select object properties
- untick "visible to camera"
Same for render pass selections where you have to select the instanced objects. This behaviour is discussed frequently and may change in future.
Same problem here, I should open my 3D trees in an other max, untick "visible to the camera", then reopen the scene... That''s not as fast as I did with Vray.
But thanks for your help, this two method can be solution for the moment...
Hervé