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[Max] General Discussion / Re: Displacement is still rubbish
« on: 2025-02-05, 12:25:39 »
One thing of note, you don't need to have perfect quad meshes to avoid displacement artefacts. It would be preferable, but the thing you need to avoid are elongated non uniform polygons.
So for that road example. Subdivide modifier with adaptive or variable curvature options turned on, should fix most of the artefacts.
So for that road example. Subdivide modifier with adaptive or variable curvature options turned on, should fix most of the artefacts.