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Messages - buncha

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any help? i did not have this issue with corona 11

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3ds max 2024 and corona 12. the image saved looks burnt compared to the image on the preview

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[Max] Bug Reporting / Problems while interactive rendering
« on: 2024-09-30, 14:12:51 »
Ryzen 7950x
gtx 4070 super
Max 2025
Coron 12

While i am using interactive render everything feels sluggish and slow.. also i can hear some problems on my headphones while i am listening to music while also having interactive render. It is not just in this scene it is in every scene i open but here is this one.  I have also sent a ticket via website.  I used heaven benchmark to confirm that my hardware is working as intended

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thank you  Maru, self illuminated material worked great

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Here is how to use the slicer without affecting lighting: https://support.chaos.com/hc/en-us/articles/4956761514897-Corona-Slicer-Material-3ds-Max
See the point "7. Corona Slicer Material with "Cap sliced geometry" option enabled, "Override cap material" option disabled, and used with Corona Ray Switcher Material"
There is a material editor screenshot there explaining how to set it up.

As to the white lines: it could be the environment "leaking" through thin geometry. The solution would be to add thickness to the floor object (e.g. shell modifier) or add another layer of plane or box under the floor.

thank you for your reply, but this makes my cross section wall dark. is there any way to avoid this?

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here is my render. as you can see, shadows are halved as well as geometry.
and my 2nd question would be, there is this whitish border at the bottom of the walls, based on render elements it is coming from direct lighting. I am using orthographic camera mode, when i change to perspective it doesnt have that problem.

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I tried using corona slicer material but the shadows get cut as well. in this example you can see that shadows are not cut while walls are..

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Gallery / Re: serendipity.
« on: 2020-11-23, 13:21:45 »
awesome renders and design

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Gallery / Re: Honey Carrera
« on: 2020-11-21, 19:07:31 »
Amazing... it looks perfect

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Gallery / Re: Viennese apartment
« on: 2020-11-21, 19:01:41 »
Hi, I am glad that you like it.
The wall material is fairly simple using textures from: https://www.sigerstudio.eu/
The light setup is just Corona sun+ Sky with plane lights few cm outside of windows, I created light mix render element and played with lights a little bit for each render. Also I am using value of 0.75 Kim Amland's photographic LUTs.
I hope I helped you (:

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Gallery / Re: SANTORINI
« on: 2020-11-21, 13:54:59 »
This is superb job really.

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Gallery / Viennese apartment
« on: 2020-11-21, 13:47:42 »
Personal project by me during while quarantined since colleague tested positive, I am very happy with how it turned out (:
all renders can be found here:  https://www.behance.net/gallery/108148811/Viennese-Apartment

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Hello everyone,

i was wondering if there is an easy way to add let's say 5 same concrete cracks (with displacement not just diffuse) without creating a corona layered material with 5 same materials with 5 channels for each of the cracks and then moving them around? When there is a large asphalt surface it comes very handy.

Thank you in advance

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Hardware / Re: new workstation spec
« on: 2018-11-25, 15:37:25 »
i don't want to open new theme so i am just going to ask here because my build is very similar to this one. I am going 1920x with 4x8gb Corsair vengeance 3000mhz on Asus Prime X399-A so i can eventually upgrade to 8x8gb. Is that better or to go 2x16gb and later 4x16gb?

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Hardware / Re: Buying my first workstation
« on: 2018-10-17, 16:56:14 »
One more question please. About RAM. I hear that it is important to be high frequency, but i have read somewhere that officially threadripper support maximum 2667hz. So If i take any manufacturer with 2666hz i will be fine? to be honest i prefer stable machine to faster one which can make spend days of reading trying to fix something in BIOS

Any manufacturer 2666mhz RAM is ok?

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