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Gallery / Iron Man Mark 7 Look Dev In Blender - Procedural shading and texturing
« on: 2017-09-14, 16:06:50 »
Hello everybody. I'm a french music video director and I am passionate about CGI.
I've been working on V-Ray for 5 years as my principle rendering engine. When I discovered Corona Render on 3DSMax, I immediately dropped V-Ray down.
Today, I want to share with you one of my shading work on the Corona version for Blender. The shading was done procedurally using the nodal editor of Blender.
I also attach an animated render :
i hope you will like it. Have a good day/night.
Andy
I've been working on V-Ray for 5 years as my principle rendering engine. When I discovered Corona Render on 3DSMax, I immediately dropped V-Ray down.
Today, I want to share with you one of my shading work on the Corona version for Blender. The shading was done procedurally using the nodal editor of Blender.
I also attach an animated render :
i hope you will like it. Have a good day/night.
Andy