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Messages - polyget

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1
Gallery / Re: polyget - we are live! :-)
« on: 2017-12-12, 19:43:55 »
Hi all! :-)

We will be doing a series of alternative showcase animations.

The first one is a short walk down a familiar scene, we call it "Let's go for a walk"

Not a valid vimeo URL

Plants used: Lodgepole Pine tree, Ash tree and one of the grass variations.

We have now made a FREE SAMPLE available. You can download it here: www.polyget.com/free-sample

Throw us a like on Facebook, www.facebook.com/polyget  :-)

2
Gallery / Re: polyget - we are live! :-)
« on: 2017-12-01, 17:03:47 »
@nkilar
We are working on changes, that will result in a few changes to the site. One of them is making a sample available. Early next week :-)

@fellazb
The launch sale will run until tonight at 23.59 CET
We do have paypal in mind as an alternative payment option. But because of difficulties with our current setup, we wasn't able to implement it from the start. I cannot guarantee when it will be implemented, but we are working on it.
We have received several requests to do a static+growfx combo, we will look into making that available on Monday.

3
Gallery / Re: polyget - we are live! :-)
« on: 2017-11-30, 13:53:04 »
Dear all,

We have received a lot of feedback, not only here, but in private messages as well.
Like in this thread, the main concern was the price.

We based the price on the bucket of sweat next to our desk, after 4 months of hard work. So pricing the products was based on assumptions, rather than research.
We have come to realize that our assumptions was way off. We are proud of our products, but we would rather like for all of you to have the satisfaction to work with these models, than being stubborn with a "We're right you're wrong"-sign in our hands :-)

We have adjusted the prices on our website, and hope you all will welcome them better. They have been adjusted to follow the already established market.

If any of you have gotten the impression that, with our prices or replies to this thread, we came out as arrogant we sincerely apologize for this, this was not our intention what so ever.

People who have already purchased will receive an email with an offer of compensation.


Thank you all for your feedback's, and participation in this thread. We deeply hope that you will still follow our journey from here on out. :-)


Best regards,
Daniel & Niklas
polyget

4
Gallery / Re: polyget - we are live! :-)
« on: 2017-11-29, 15:32:04 »
Thanks everyone, for all your feedback ! it is greatly appreciated.

We have acknowledged your request about the purchase options of our product.
This will give those who dont need everything, a much more appealing price.

This is what we have done. We have made 3 purchase options for you to chose from
You can now chose the following options :

Static
Static + Animated
Static + Animated + GrowFx

----------------------------------------------------------------------------------------------

So the Complete foilage collection now have the following price.

Personal license :

Static = 150 €
Static + Animated = 225 €
Static + Animated + GrowFx = 300 €

Remember there is 35% discount on top of all prices untill Friday evening.

----------------------------------------------------------------------------------------------

@qbic-ft We dont sell individual models. If you for example buy the willow trees, you will get 5 diffrent Variations.

@fellazb If you have GrowFx you can of cause make your own versions of the trees. But as many other things, this is not "just" to do so. GrowFx is an extremly flexible plugin. You cannot simply increase the hieght of the trunk and expect everything to be perfect. Alot of factors come in play here. If we only had one size of a specific tree you would have make a new size and variation and then bake a new animation. Here we have made all of this ready for you.  We felt that this approach gave you the "most bang for your buck".
About the trunks and branches not being connceted. In GrowFx you can actually use a mesh type named Metamesh. This will "melt" the branches together very nicely, But will make some crazy UV seams. We would rather have the correct mapping than bad seams. The guys from GrowFx are working on improving this feature.

@fabio81 If you look at the close-up you should be able to see some texture variation. We took alot of photos of diffrent leaves. We settled for one or two good base textures, and made one color variation out of one of them. We used alot of time testing diffrent colors and methodts for the leaves. If we had too many diffrent color variations all of the trees would more or less have the same color if you looked at them at a distance. On top of that we have applied a corona multimap texture for an overall color variation. If you make an aerial render, we guarantee you will notice this! With a few clicks you can easily make more variations, if you would prefer that better. :)

We dont say that there is no room for improvement, because there definitely is! We will keep improving and make, what we feel, are some of the best products in the business.   

In the end, we are very proud of our product and what we have acomplished. We hope some of you feel the same, and will support our endeavour.

Once again, thank you all for your comments. It means alot to us ! :)

Best regards
Daniel and Niklas
polyget
   


5
Gallery / Re: polyget - we are live! :-)
« on: 2017-11-28, 01:42:54 »
@Fellazb, If we were in it for the money we would have become stock brokers, jokes aside ;-)  I see your point, and respect your opinion. But to us, it's not about selling out and compete with some of the other webshops out there, that in our opinion undervalue their products. We have set the price of our products, to what we feel a bundle or collection with this quality, size and possibilities should be worth. Selling products for less than they are actually worth will in the end create so much competition/low margins, that it's simply not worth to even bother create good quality products, for others to use :-)

@JoeVallard, A small cutout of our grass textures, for you to see the details. There is 8 different variants of grass straws, all with Diffuse, normal, opacity, translucency color and glossiness textures All 4800 px. tall  :-) And yes, the Forestpack setup is included for every variant.


6
Gallery / Re: polyget - we are live! :-)
« on: 2017-11-27, 20:34:37 »
Hi qbic-ft! :-)

Of cause if you(a company) buys the commercial license, you(or the employees) can use that for personal project as well.
The reason we created the personal license, was so students and other hobbyists, who don't do commercial projects, didn't have to put up the amount a commercial license costs, if they just want to play around, or improve their skills.

We wouldn't say the price too high, given the amount of time spend creating all the textures, models and materials from scratch, thats alot of hours. Based on that we think the price is fair. We wouldn't never be able to compete with other $6 per model- 3d site. But our quality should justify why we charge a bit more. Not to mention you get loopable animated plants.

Best,
polyget :-)

7
Gallery / polyget - we are live! :-)
« on: 2017-11-27, 17:47:38 »
*EDIT* REPLY 2017-12-12 at 19:43:55

Hi all! :-)

We will be doing a series of alternative showcase animations.

The first one is a short walk down a familiar scene, we call it "Let's go for a walk"

Not a valid vimeo URL

Plants used: Lodgepole Pine tree, Ash tree and one of the grass variations.

We have now made a FREE SAMPLE available. You can download it here: www.polyget.com/free-sample

Throw us a like on Facebook, www.facebook.com/polyget  :-)

__________________________________________________________

*EDIT* REPLY 2017-11-30, 13:53:04.
"Dear all,

We have received a lot of feedback, not only here, but in private messages as well.
Like in this thread, the main concern was the price.

We based the price on the bucket of sweat next to our desk, after 4 months of hard work. So pricing the products was based on assumptions, rather than research.
We have come to realize that our assumptions was way off. We are proud of our products, but we would rather like for all of you to have the satisfaction to work with these models, than being stubborn with a "We're right you're wrong"-sign in our hands :-)

We have adjusted the prices on our website, and hope you all will welcome them better. They have been adjusted to follow the already established market.

If any of you have gotten the impression that, with our prices or replies to this thread, we came out as arrogant we sincerely apologize for this, this was not our intention what so ever.

People who have already purchased will receive an email with an offer of compensation.


Thank you all for your feedback's, and participation in this thread. We deeply hope that you will still follow our journey from here on out. :-)


Best regards,
Daniel & Niklas
polyget"

_______________________________________________


It's been a looooong trip, full of troubleshooting, creative thinking, compromises, long nights (Really LONG nights!) and then in the end, satisfaction! :D

We have finished 75 unique 3d models, all with photoscanned leaf and bark textures.  We are really happy with the result, and now we hope to see them used in a lot of images and animation. A few have already gotten either the bundle or collection, if any one of you are here on the corona forum, please do share your image or animation with us, as well as your first impression. We would LOVE to see how you use them, as well as your dissatisfaction :-)

We will publish 3 scenes, the ones we used to test and tweak the models in, in the following weeks, should anyone here be interested in a complete ready to render setup :-)

Drop a like on facebook, as we will keep posting regularly, if you would like to follow our journey here on out, We would love to have you all on-board :-)

https://www.facebook.com/polyget

A few close ups and one maybe familiar images from the WIP forum :-)
























8
Work in Progress/Tests / Re: polyget - final render tests
« on: 2017-11-20, 23:52:08 »
Final material tweaks! Thanks to everyone who have watched or commented on the thread, it's much appreciated :-)

We are now finalizing the webshop, and will be up and running before Black Friday, where we will be launching with a great discount for early birds :-)

...Those who sign up to our newsletter will receive a bigger discount code, than the black friday shoppers, Just saying ;-) polyget - sign up


9
Work in Progress/Tests / Re: polyget - final render tests
« on: 2017-11-15, 00:16:25 »
Imho looking much better now. Personally I'd shift the leafs albedo hue more towards yellowish. This still looks a tad too chemical :)
Just a question - how many individual leaf ID's there are per tree ? Asking because some leaf variations would be welcome.

Bluebox, thanks for your inputs, we really appreciate it :-)

You were right about the variations, so we first of all re-did the leaf materials, as well as added additional textures for more variations up close, and added an instanced multimap for the overall color variations. There is a huge difference!

This preview is straight from the frame buffer and without displacement. You think we're on the right track? ;-)


10
Work in Progress/Tests / Re: polyget - final render tests
« on: 2017-11-12, 13:41:30 »
Hello Bluebox.

we really appreciate your input. We have looked at these plants for a long time now, so we have properly started to become blind by looking at it too much.

Here is the same images with darker, less saturated diffuse. And less color in the translucency.

We would love to hear other peoples thoughts, what they would prefer. :)




Best regards
polyget

11
Work in Progress/Tests / Re: polyget - final render tests
« on: 2017-11-11, 19:20:01 »
More testing.

First image where the sun is in front of the camera.



Second image is where the sun is behind the camera.




12
Work in Progress/Tests / Re: polyget - final render tests
« on: 2017-11-10, 19:31:11 »
Grass close up


13
Work in Progress/Tests / Re: polyget - final render tests
« on: 2017-11-09, 23:23:59 »

14
Work in Progress/Tests / Re: polyget - final render tests
« on: 2017-11-09, 13:14:12 »
Thank you Roland !
The trees have displacement maps yes.
We use GrowFx.
Yes the plan is to have forest pack pro library for quick use of the trees.

Cecofuli
We agree that there could be some more color variations in the leaves.
We simply prefer that the overall color of the leaves are correct.
The material setup for the leaves is made with vertex color. A simple white to black mask that shifts the base diffuse to a bit lighther diffuse. If you want more color variation you simply have to color shift on the collorcorrect that allready is in the material.

Thanks again ! :)

15
Work in Progress/Tests / Re: polyget - final render tests
« on: 2017-11-08, 10:22:50 »
Privet hedge close-up :-)


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