Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 3dkid14

Pages: [1]
1
Hi! I'm trying to create a matte aluminium material with no luck.

Here are examples of what I'm trying to achive:





And here is what I got so far:



This is material settings:

I use standard noise in bump slot with a very small size and default settings.
I also use same noise map with an output for reflection glossiness control.

Any suggestions how to achive that look like on reference images ? :)

Thanks!

2
Gallery / Re: Mr.Max Sketchbook
« on: 2017-09-03, 17:47:14 »
Hello. I like the first one, with blue glowing things. I have a question, how did you make a ground ? Looks pretty nice for me.
I have another question, about how are you made that deformations from penetrating walls objects (walls and floor deformations from green teapots and geospheres)
And thanks for a lake timelapse, I found it useful for me.

3
Gallery / Re: 3dkid gallery
« on: 2017-09-03, 17:24:12 »
Thank you. I can spend very little time for this works, so I try to keep them as simple as I can, and make them as fast as I can.
All I really can do for now is just add some small details in attempt to make these pictures live.

4
Gallery / Re: 3dkid gallery
« on: 2017-09-02, 23:38:56 »
Yes! I like his sculptures. They are good for me for modeling and for visualisation practise, mostly for a modeling. I almost don't know how to model at all. Every time i struggle with finding a right mesh topology and learn a lot every time i model a new sculpture.

5
Gallery / Re: 3dkid gallery
« on: 2017-09-02, 21:16:39 »
More of polished bronze.










6
Gallery / 3dkid gallery
« on: 2017-08-26, 20:21:01 »
Hello.
Some time ago I decided to start to make small projects with a purpose of improving of my 3d skills, such as modeling, sculpting, uv unwrapping shading, etc.
Here I will share results of my experiments. Any comments, suggestions, feedback and information are welcome.

Here is my first attempt to make a more complex metal shader than usual. Still not perfect, but i decided to leave it as it is for this time.
Bird are modeled in 3ds max. Just in purpose of a subd modeling practise.

I used 3ds max noise in bump to simulate bronze casting imperfections. For overall reflection glossiness of bronze I used simple dirt map in reflection glossy slot. For small circular scratches that can be noticed around bright spots, I used layered material with a several layers of scratches normal bump maps. I also added some dirt with another layer and a little bit of patina with AO map with a dirt map in AO radius.











7
Hello. I want to introduce my first project which i made with this nice render engine. I had some vray expirience, then i tried fstorm and loved it. But for now it's some complicated situation between fstorm and otoy, so i wanted to try something new. I tried corona and found it very good. So here are renders: Unité d'Habitation apartment for collector of Soviet nonconformist art.

The rest of renders are at behance page:

https://www.behance.net/prihodko










































Pages: [1]