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Messages - matus.nedecky

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[Max] I need help! / Re: Inconsistent noise in animation
« on: 2025-05-28, 10:22:02 »
Could you please archive this scene with all assets (File > Archive), or at least the part of it where the problem can be reproduced, and send it to us at https://support.chaos.com/hc/en-us/requests/new ?

We would like to investigate what might be wrong and possibly report it as a bug.

Thank you in advance!


Will do, thank you for the support

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[Max] I need help! / Re: Inconsistent noise in animation
« on: 2025-05-28, 10:06:50 »
Seems both options help to solve the issue.

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[Max] I need help! / Re: Inconsistent noise in animation
« on: 2025-05-28, 10:02:04 »
Hm maybe I sent the reply too soon.
The issue persists.

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[Max] I need help! / Re: Inconsistent noise in animation
« on: 2025-05-28, 10:00:15 »
Did a few tests (also adjusted the material as advised), but what really helped to solve this was turning off the adaptive solver. Now the car is consistently noisy.
Thank you

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[Max] I need help! / Re: Inconsistent noise in animation
« on: 2025-05-27, 21:38:49 »
Are you 100% sure that it also happens when rendering on a single local machine?

Could you share the material setup for the carpaint? Asking because it looks like the noise is pretty much uniform on all other objects/materials.

Lastly, as Romullus noted, this could be one of the adaptive samplers/solvers. You could try the following:
1. Enable Development/experimental stuff rollout - https://support.chaos.com/hc/en-us/articles/4528523195537
2. Go to the Performance tab and scroll down to Development/experimental stuff
3. Under "Lights" find "Adaptive light solver" and disable it - check if the issue is still there; if yes - enable the option back!
4. Also under "Lights" find "Enviro sampler" and change it to "NormalDep Compensated" - check if the issue is still there; if yes - switch back to "Adaptive sampler"!


The thing is not the amount of noise, which is present also elsewhere. If it was consistent overal, I would just add passes. The issue is the noise is just in certain areas, which are rectangular. almost like it was rendered with buckets in old Vray and these areas randomly change between frames.
Added the screenshot of the car material

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[Max] I need help! / Re: Inconsistent noise in animation
« on: 2025-05-26, 21:26:09 »
It also happens on static renders in other scenes, but I never cared because if it's not random within animation frames, it's barely noticeable.
Material is basic from Corona material library, just had to make the flakes smaller.
I'll follow your suggestions once my other animation is finished.

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[Max] I need help! / Re: Inconsistent noise in animation
« on: 2025-05-26, 16:01:37 »
This is from RebusFarm. But I can confirm this also happens on  local machine with a single CPU (AMD RYZEN 9 7950X).

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[Max] I need help! / Re: Inconsistent noise in animation
« on: 2025-05-26, 15:27:59 »
And nope, no area render was used.

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[Max] I need help! / Inconsistent noise in animation
« on: 2025-05-26, 15:27:08 »
Hello, newbie in animations. This scene has some moving plants, the car is static. This is a screenshot from 2 following frames (50 and 51). The noise is clearly visible on right side in one frame, and on left side on another frame. This is flickering when animation is played.
Any ideas?




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[C4D] General Discussion / Re: Chaos Cloud for Corona
« on: 2025-05-26, 10:06:45 »
The news is that there will not be Chaos Cloud Rendering from Corona. There will however be Chaos Cloud Collaboration, and we hope to have that implemented in Corona 13 later this year.


I am very saddened to hear there won't be Cloud for Corona. Why is that? Any chance to reevaluate this decision?

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Gallery / A New Bridge in Slovakia
« on: 2025-05-07, 22:37:03 »

The project was created entirely on our own — from the first sketch to the final rendering. It all started from frustration.


In my hometown of Šaľa, Slovakia, the only bridge connecting the city center with its largest district, Veča, has been in a poor state for years. Built in 1976, it's structurally outdated and visibly falling apart. Instead of long-term planning or structural repairs, local officials have been patching holes with quick cement fixes — again and again. As drivers, we’ve damaged our cars more than once just trying to cross it. We were tired of waiting.


So we decided to take matters into our own hands.


Outside of our client work, we used our spare time to imagine what a proper solution could look like. We designed a completely new bridge with a modern steel arch spanning 135 meters, a prestressed concrete deck, and integrated greenery and walkways to improve both functionality and the public space. But we didn’t stop there — we proposed turning an abandoned riverside platform into a vibrant community restaurant and cultural space, turning neglected infrastructure into a focal point for civic life.


Everything — from design to visualization — was done in-house, as a creative and personal response to a real urban problem. We are fully aware this project will never be built, but we believe good design can inspire action, and sometimes change begins by simply showing what’s possible.


You can explore the corresponding information website here: novy-most.sk
Or see more visuals in our portfolio: https://flyingarchitecture.com/work

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Gallery / Family House in Slovakia
« on: 2025-05-07, 22:24:09 »

[size=78%]This project is a true passion piece for us, created for the locally based architecture studio Kubis Architects. They specialize in designing wooden houses using modern materials, often nestled in raw, untamed nature—exactly the kind of environment I love bringing to life in our visuals.[/size]
We started using Corona a year ago, and I have to say - at FlyingArchitecture we’re all amazed by the level of realism it delivers! More projects to follow.

13
Porting and API / Re: Corona for Rhinoceros :)?
« on: 2017-08-10, 11:09:44 »
I don't consider "NO" as an answer, so let's not give up guys.

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Porting and API / Re: Corona for Rhinoceros :)?
« on: 2017-08-10, 10:34:52 »
Now seriously: Ondro, How many requests are needed so you start with Corona for Rhino?

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Porting and API / Re: Corona for Rhinoceros :)?
« on: 2017-08-10, 10:33:33 »
PLANNED for Q1 2015 :( I believe it's 2017 already, but cannot find a link for Corona for Rhino :( Would you be so kind and send me a link so I can test it out?

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