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Messages - telnoi

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[C4D] General Discussion / Re: Displacement Mapping issues
« on: 2018-12-04, 11:13:31 »
Yes, I noticed the imperfections.
Still strange that Cinema 4D's physical and standard render engine knows how to deal with the input. Zero artefacts as shown in the example image in the first post.

I'll see if baking within Cinema 4D can produce something that is better suitable.

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[C4D] General Discussion / Displacement Mapping issues
« on: 2018-12-03, 09:32:38 »
Have a demo coming up for a big client/was hoping to use Corona Render, but I ran into an issue with displacement mapping.
Using Corona B2. Polygons are always visibly rendered:
-happens with a regular noise shader and a highly subdivided sphere
-happens with maps that render fine using Cinema 4D's standard render engines
-screen size influences outcome, but lines are always visible
-adding a subdivision surface object does NOT resolve the issues

Regarding the displacement map:
-intensity centered
-round geometry turned OFF

Scene file
https://we.tl/t-cCMQCRsLRA

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