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Messages - mendunia

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There isn't really a Corona node material - you can think of the node editor as just a different way of viewing all existing materials. No special material required. So there is no difference between a material created in the native C4D material system, and one created in the node system. And of course you can just drag and drop from the native system into the node editor to start viewing and working with that (perfectly ordinary) material in the node editor, no conversion or anything required.

The one thing that is new is the shared map, e.g. I have one Noise map and I can plug that into as many slots as I want, in as many materials as I want. Not only is this nice and easy to view, set up and understand in the node editor, but the new thing is that the one very same map is now in all those inputs for all those materials - adjust the one source map, and you are adjusting it for everything it is connected to (previously, with the native material editing system, I'd end up with separate noise maps in each connection, so if I wanted to change it in all the places equally, I had to manually edit each occurrence of that noise map, once for bump, once for diffuse, once for in another material, and so on).

However the node editor works in such a way that this is pretty much invisible anyway :) You just get what you would intuitively expect - one map, connected to as many places as you like, that you only have to adjust once at the source, even though there is under the hood a magical new Corona Shared Map in use.

My problem is that if I create a new material using the node editor (with some bitmaps or use a bitmap from another material in the screen), then I will save this material in the content browser or copy it to another scene, bitmap will not be saved or copy.
Becouse of that for me idea of shered shader is "one time use" inside one scene

best
Greg

2
Hi all,

I have my own "wish list" too, about functionality of node system ;p
some of my suggestions were mentioned before:

1. ctrl+RBM  -> Drag and copy, material or shader inside node editor
2. node structure should be saved inside each seperate material (right now if i drag material to new "view", position of each node will reset and stack one on top of other)
3. Right now we can't save material made in node editor in Content Browser, textures and some of shader aremissing. It pointless to use node editor if we can't save or move materials between scenes.
4. rectange selection of multiple shaders/materials inside node editor.
5. on left side of node editor there should be list of shaders (similar to redshift or arnold) just to drag and drop to create new nodes
6. If there is material selected in material list it should be highlighted in node editor too,
also by pressing "S" we should be able to frame this material in node edtitor.

also, is there any possibility to rework material view to be more compact, dense? (probably i will be hated for that by anyway, more like in 3DS ;p)


I konw it all take time, I wish the best for Corona and Corona Team!

best
Greg

3
Hi All,

First of all, great job Team! I'm really happy to see nodes corona for C4D,
but ;p
is there any seperate topic in the forum where i could share my opinion about funcionality? or should I write it here?

best
Greg

4
Gallery / Ultra_ArchViz_01
« on: 2018-01-08, 16:44:09 »
Hi,

I'd like to show You all some of our work form last year.
C4d / corona a6 / Photoshop
hope You like it,







check out our behance portfolio for other work we do at 'Ultrasurowec'
https://www.behance.net/ultrasurowiec

cheers

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