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Messages - NikaNikitina

Pages: [1] 2
1
Thank you guys for sharing you experience.

I definitly need to get a better monitor ASAP. In the mean time I've tried to tweek my current one to get some consistency with my phone. What do you think would be the best way to do this? Monitor OSD controls, NVidia settings or another app?

Just wanted to chime in to recommend a physical screen calibration tool. Short of that, I used to use http://www.lagom.nl/lcd-test/ in order to do quick and dirty manual screen adjustments on the go if I touched down at a coworkers desk with insane contrast and too cool of a color temp.

2
Need help understanding what I am doing wrong.

Have lightmix set up for all of my lights. Have a global environment fog set up. The enviro fog automatically heads in to the Unnasigned element. Thats great and fine. However, all of the visible light shapes also are in my unassigned layer even if they are assigned their own element. To reiterate, just the light shape, not the resulting lighting.


Really need to maintain the flexibility of being able to adjust the environment fog on/off and separate out the visible light shapes. Im hoping this is simply user error and someone can help me.


Thank you!


3
I haven't tried EXR-IO but will check it out. Thank you! What do you mean by PS being rubbish at EXR? I'm only curious because outside of forcing alpha, I've never noticed any issues (unless it was exrs from Vray in which case .... oddities all the time.)

Can you expand on the CXR-EXR suggestion? I have tried that, but will only have the beauty pass open. Would love to understand what you mean.


If I have issues with EXRIO and the file still doesn't work, I will upload it. Thank you!

4
Corona 4 hotfix, 3ds Max 2019

No pattern to behavior. If I save all as EXR out of vfb when render completes, the main beauty pass will not always save properly. Any attempt to open it in photoshop throws out errors. If I open the CXR and save out of that, there are no issues. Unsure if its a PS issue or Corona issue. Have never had this happen to me in years of working with EXRs and Photoshop. Has happened a handful of times with Corona 4 hotfix.

Thanks! C




 

5
Gallery / Re: Le Grand Quartier
« on: 2019-07-10, 21:01:41 »
Quote
Hi Nika, Thank you for your kind words. And I totally agree with your point. Sometimes we have to give what they want and make the best of it, right? :)

You mean to tell me you don't want to have everything with a wide angle lens facing out to see absolutely everything from a 45* angle? I have a few project managers that may get a kick out of this... I think I just found the perfect use of the new Corona fisheye lens.


6
Gallery / Re: Le Grand Quartier
« on: 2019-07-10, 15:12:08 »
I am absolutely in love with the lighting and shading of the exterior shot. It feels very natural. Only CC would be regarding the composition and camera angle. I find myself having to talk clients out of in the corner and WIDE shots often so I feel like you've resolved the views well with the exception of the conference room where it feels like I'm being pulled between two directions. It's not a one-point, although it almost feels like it with the placement of the elements within the shot and its not a fully rotated 45* view either. Makes for an odd viewing experience.

Great work!

7
Quote
I did this so many times :- D

The worst part is doing that on an uninspired project hoping for a glimmer of inspiration from the lighting and getting bubkas in return.

Have you played with the grid volume before? I am trying to get those cotton candy puffy clouds look out of these in the daytime condition and to no avail. I've been able to achieve the look with volume mat and geo but not with a corona volume grid.


My settings are attached below in case anyone has any input.

8
Had a little time on my hands and wanted to test out the vdb sky clouds I purchased. I'm trying to improve my lighting approaches at the moment without going full panic and trying ALL the hdri's and then resorting to early evening corona sun & sky. I'm really digging the results and the atmospheric lighting the clouds help accomplish while casting accurate shadows based on sun position and shadows from the clouds.  I'm a wee bit excited about the result and haven't bumped into this topic yet on the forum so I hope this may be helpful to someone.

Some of these are straight from the interactive frame buffer, others are rendered and denoised so the quality of the renders aren't consistent. Also, no post-processing outside of the frame buffer tone mapping.

(these are the clouds in question: https://gumroad.com/l/dHbwH)

9
Figured out that the bulk of the aa noise was coming from an inactive map plugged into the global environment volume mat.


10
Hey guys,

Just doing a little R+D with Corona Volume Grid and a purchased sky cloud volume. When I add a global environment volume to my scene, it highlights the scatter boundary (or container boundary) of the sky cloud volume. Tone mapping diminishes the visibility of this but its highly visible in the alphas as you will see attached. Any tips on how to get the combo to work to eliminate this extra scatter in the container? This is my first time working with the CVG so my testing has been done in a vacuum and there's not a whole lot I was able to find online except for examples.

Additional question, having the global volume on also produces some FUNKAY antialiasing as you will see on the horizon of the hills. I've tested without the clouds and the jagged edges remain. I have never seen this with Corona before. The only way I was able to get rid of them was using "high quality filtering." I am running things on 4 hotfix so my experience with the new denoising is also limited to just this little r&d test. Also, this scene uses Corona Sun and Sky with Corona Environment.


Let me know your thoughts!

11
Just in case, yes I did restart after installs and even tried after program removal.

12
Removed script manually, reinstalled. No issues for 20 or so minutes. On open of new instance of Max(nothing open in background), same issue. Reopened new instance, same issue. Uninstalled via remove program, fresh install, issue fixed for 10 or so minutes ... then happens again. Downgraded to last version before upgrade, no issues so far.

Anything else I can try so that you can have more info? I'd be able to reinstall and test later this evening once I complete work for the day using 3.


13
Maxscript Auto-load Script Error  - Exception Access Violation ....

Max crashes, seems random and not tied to corona in a replicable way, when re-opening Max, get the following error. Currently only reinstalling Corona 4 gets rid of the error. Cycle repeats due to no discernable specific action.  Deleting ENU folder has no effect.

---------------------------
MAXScript Auto-load Script Error - C:\Program Files\Autodesk\3ds Max 2019\scripts\startup\CoronaRenderer_InitScripts.ms Exception
---------------------------
-- Known system exception
-- ########################################################################
-- Address: 0x53b57c3a; nCode: 0x00000000C0000005
-- Desc: EXCEPTION_ACCESS_VIOLATION The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
--       Read of Address: 0x0000000000000020
-- ########################################################################
---------------------------
OK   
---------------------------





14
Follow up. Upon trying to access a render element AFTER failed CXR save, receive the following error.

===== Error(-11) =====
An internal error occurred: wxWidgets Assertion failure. Please report this problem to us.
File: ..\..\src\msw\dc.cpp(1242)
Function: wxMSWDCImpl::DoDrawBitmap
Condition: "bmp.IsOk()"
Message: invalid bitmap in wxMSWDCImpl::DrawBitmap


15
Corona Image Editor throws out the following error "STOP@c:/corona/src/coronaimageeditor/base/image/channelimage.cpp(179)" when saving a new CXR from the editor. Able to save out other file types without issue.



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