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Messages - purezalbert

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Thank you for the response guys! I believe the issue was actually due to the material and an issue with the mapping. I was using Jeff Patton's car paint material and the flakes bump and diffuse were causing the issue, possible due to something with the normals of the model.

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Hi guys,

So far I love the community and environment with the corona renderer. However, recently as I was rendering a model of a car I made, there was some weird circular/ concentric pattern due to I bad topology on my model. As you can see the attached. If any of having any tips has to how I could remove these would be greatly appreciated! I'm modeling in 3ds max with corona renderer. My workflow is editable poly-->turbosmooth.



Side note: anybody knows how to apply "CoronaRounededCorners" map to all materials at once?

Any help would be greatly appreciated!


Albert

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