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Messages - steveyme

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Work in Progress/Tests / Re: Colored pencils
« on: 2017-10-01, 11:03:54 »
Very cool! I like the point of focus (the tip of a pencil, plus the wording on another).

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Thank you so much to you both. I am writing quickly now, while at work, just to express my gratitude. I will concentrate deeply on both examples when I have time tonight to think through your examples. Romullus, thank you for even taking the trouble to use a guitar model - nice! And Jtveclipse, the example you give is stunning, just to see such a quality of render makes me laugh!

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3DSmax guys - thank you for your help - so much appreciated.

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Thanks for helping me! I admit - I have got myself a little confused, your answer is excellent but technical for me. Maybe I need to go back to basics. So to begin, I will forget about AO. What would be the best way to get my black and white dirt.jpg to appear as black colours only (multiply) on a diffuse red coronamtl? I'm sorry if this is too basic a question for this forum.

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Awesome! Thanks so much - I had no idea that AO actually worked quite happily between different objects. I thought that it only worked on the geometry of a single object and its own faces. :-D I do apologise - I have have no formal 3D training and just do it for fun.

Would you mind me asking one other thing? Now that I have a black and white dirt map set as occluded colour, the dirt appears on my object as both black and white streaks. It would be ideal to have the dirt map set as a multiply layer, so only the dark stuff shows. Should I run it through a blending map, or is there something in the bitmap Output rollout to easily change? I also noted that in your email you said that for testing purposes I should put AO through as a diffuse, as if there is in fact a better place to finally have it? I was just setting my AO as diffuse as a matter of course, thinking this was good - what map slot do you think it would be better suited in? So many thanks man, I'm having great fun with this.

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Hi guys, I wonder if someone more experienced could provide a little guidance for me please? I have modelled a guitar and also some pickups, as separate objects, both with their own CoronaMTL maps. Now I want to get dirt to collect where one meets the other; where they intersect. I can see I probably need to use an AO mask, then just mask in a dirty texture, but how do I get it to span across two different objects that already have their own map reflections and glossiness? I could imagine merging the two objects, then remapping on a face by face basis one of the two maps back on, but surely there is an easier way? So many thanks, if you can help!

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