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Messages - kanne

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[C4D] General Discussion / Re: Corona SSS and Daz3D People
« on: 2019-03-06, 23:23:28 »
I solved this using the Corona Bitmap node, and set the UV tiling mode to Udim (do this first).  Then select your daz image file (I found renaming them Diffuse_1001.jpg, Diffuse_1002.jpg etc.) worked a treat.  It will then treat the whole area as one (from a SSS point of view) and load the corresponding map where required (so face, lips, ears is 1001, torso is 1002).

Hope this helps :)



Sadly, i can't manage to get it working. Does this Workaround still works for anyone?

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[C4D] General Discussion / Color Bleeding
« on: 2017-05-26, 15:19:23 »
Hi,

i'd like to know how i can increase Colorbleeding to achive a Mirrors Edge like visualization.
I tried to use the Corona Ray Switch Material and used a material with low self illumination but this way i get a glow effect on the material in render which i dont want.
I rebuild a screenshot from Mirrors Edge Cataclysm in a simple way for testing this stuff but i didnt manage to find a way to increase the color bleeding effect.


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