Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sparkwire

Pages: [1]
1
Is there any way to switch it to object space or have an object space shader in any way?

2
So i am trying to get a specific look with my baking, but it seems like i am unable to make an object space bake using corona.

The result from Cgeometry_NormalsShading is different from an object space normal baked in handplane baker, and it makes it impossible to convert to a tangent space map.

Does anyone know how to fix this to get the left/object space result?

Here is a pic for reference:



another pic


3
SO there is no way to have a world space normal made out of a high poly without using render to texture?

I've gotten results like this but it doesnt work exactly the same way as i'd like it to



I want to take this picture, project it onto the lowpoly and then convert the baked world space to a tangent space.

4
So I've made a render using the CGeometry_NormalsGeometry render element, however it doesnt act like any world space or object space normal map ive used before... how do i get use out of maps made with this feature?

My main use was rendering a picture of high poly to project to a lowpoly, preserving the perspective of the highpoly ( normal method of render to texture would make these details flat and unattractive)

So i can't directly make a normal map and can only use this render element.


Pages: [1]