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Messages - fraserbray

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[C4D] Bug Reporting / Re: Render region issues
« on: 2019-07-05, 10:01:43 »
I can also confirm there is a render region problem on version 4 that was not there on version 3

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If an object has selection sets, the material applied "underneath" (ie. furthest to the left of the stacking hierarchy) will override and effect all the other materials DISPLACEMENT channels unless this material tag has a selection set itself.
If this material was stacked furthest to the right I would expect something like this result as it would become part of the new material stacking workflow.
If the object has numerous materials stacked, sometimes I keep multiple materials on an object for different options and I don't want to delete them, all the channels except displacement are driven by the material tag furthest to the right.
So if the material furthest right has displacement but the one furthest to the left does not, no displacement will be rendered. Mix textures IS NOT enabled either. Perhaps this behaviour would be expected if Mix Textures were enabled.
Either way, all the channels are driven by the material stacked furthest to the right except displacement which seems incorrect to me.

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Hi, I just installed the latest build to test the material stacking functionality. Opened one of my current work scenes and instant crash from the VFB at render time. (Cinema 4d.exe crash, close programme dialogue box) - no bug report.
Tried again to render editor window. C4d hangs at "preparing scene data". Have to then manually force c4d to quit. Reinstalled previous build, no further problems. I have a minidump file which may help.

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Excellent work on the material stacking. Will bump and displacement be implemented as part of the blended stacking hierarchy?

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