Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - easyease

Pages: [1]
1
[C4D] General Discussion / Re: 360 degree / VR process
« on: 2017-04-24, 18:24:01 »
I'll give it a try. I appreciate the help, Tom.

2
[C4D] General Discussion / 360 degree / VR process
« on: 2017-04-24, 17:01:13 »
Hey everyone,

I wanted to reach out regarding a work flow for exporting VR/360 degree video from Corona for use on YouTube's or Vimeo's 360 players. I found a Max tutorial (
) that seems like a pretty simple process, but I was unsure if these features have been brought to C4D's build yet.

If anyone has any info on the process or could provide a quick walk through, I would really appreciate it. I would love to use Corona for my next 360 project.

4
I was getting an estimated 4 mins on loading the scene. This came down to 1 minute if I used a Corona Bitmap shader in the Opacity rather than the PNG directly in there, and enabled "Clip" for the opacity. (either change on its own also makes a big difference, but combined made the biggest reduction in render time). Hope this helps!

   Tom

I appreciate the help, Tom. Using the Corona Bitmap shader helped significantly. However, I don't see a "clip" box below the mix strength slider. I am running Corona A1.6.

5
Hey everyone,

I've been using Corona for a couple of weeks now and I'm really enjoying how well integrated into C4D this render engine is.

I've been trying to set-up a basic tree. It is a standard-issue tree rig, with a leaf material that contains an image in the diffuse and a black and white image in the opacity channel. However, once the black and white image is loaded in the opacity channel, render times shoot through the roof. Even a basic scene, with only a ground plane and a single tree is taking around 20-30 minutes on my machine. I've attached the basic scene below.

Am I setting this up wrong or is this kind of performance expected with an object like a tree that contains many leaves all with their own opacity channels? Thank you for any help you can send my way.


Pages: [1]