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Messages - Pims

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1
Gallery / Re: Short film - Road to Buzludzha
« on: 2020-06-24, 17:13:17 »
Happy you enjoyed it, and thanks for the feedback!

2
Gallery / Re: Short film - Road to Buzludzha
« on: 2020-06-23, 13:21:57 »
Thanks guys!

I didn't visit the Shipka Monument, but I'll make sure to go when attending the next Total Chaos, hopefully next year :)

3
Gallery / Re: Short film - Road to Buzludzha
« on: 2020-06-22, 22:55:42 »
Thanks, and happy you enjoyed it!

4
Gallery / Re: Short film - Road to Buzludzha
« on: 2020-06-22, 21:34:35 »
Here are some stills extracted from the film.

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Gallery / Re: Short film - Road to Buzludzha
« on: 2020-06-22, 21:08:57 »
Thanks for the kind words!

Character wise, I work mainly in the archviz industry, so I am familiar working with Anima, or use simple mocap files to populate the shots. But the results are usually quite generic, and difficult to make believable.

I wanted something more bespoke here, and as I am not a great character animator, this solution seemed to be the one that would give me the best results to convey both a sense of scale and a way to read the path to get to the building, as well as a different than usual look.

Happy you like it :)

6
Gallery / Re: Short film - Road to Buzludzha
« on: 2020-06-22, 20:21:01 »
The only bit which is not 3d is the character (well it actually is 3d for the exterior car shots). For the interior car shot and all the walking/seating ones, I have done it in Blender Grease Pencil by filming myself doing stuff, integrating it on planes in preview renders from the various shots and re drawing the frames at 12 fps.

The main models (building, sculptures, car, terrain...) are done in 3ds Max, all the vegetation created and animated in Speedtree, and the clouds rendered in Terragen 4. No stock models (I used Debris Maker for some of the gravel/twigs, and tyflow to break some of the paving).

All of that composited in Nuke, edited in Premiere, et voilà :)

7
Gallery / Short film - Road to Buzludzha
« on: 2020-06-22, 18:59:36 »
Hi!

My name is Vincent Filhine-Trésarrieu and I am a senior 3d designer freelancing from London.

I have just finished a personal project called "Road to Buzludzha" I'd like to share here:


I discovered the Buzludzha monument years ago, and I've always wanted to tell a story about it.
This building, located on top of a peak in the Central Balkan Mountains in Bulgaria, used to be the head quarters of the Communist Party and is now slowly decaying since the collapse of the USSR in 1991.
I had the opportunity to visit the building twice and I enjoyed the experience so much that I decided to produce a short film about it.

I wanted to try and convey the feelings I had when slowly getting up there.
All the assets where modelled and textured by myself (building, sculptures, landscape, car, trees and grass...), using a variety of software such as 3ds Max, Speedtree, Terragen 4, Blender and Nuke... and obviously Corona :)

I also composed the music; I wanted this film to be 100% homemade.

I hope you'll enjoy it!

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I am using Corona 5 and the latest Forest Pack 6.2.2.

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Hi,

I just uploaded the scene on your dropbox; it is called "060_entrance_v004".
On my machine, starting the ipr crashes Max shortly after doing so.

As a side note, in the end I am not going to use the edge mode because it causes flicker in the animated grass (blades appearing/disappearing).
I created smaller clumps and used the regular point mode.

But still, it would be interesting to understand what's happening :)

Thanks!

Vincent

10
Here is the upload reference:
1576178328_3dsmax2.zip

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Hi!

I am experiencing 3ds Max crashes when using a Forest Edge map in my materials. It only happens when I am using the IPR, it renders fine when I am using the regular renderer.
I contacted the Itoo guys, who told me to contact you :)

Here is the thread from the Itoo forums:
https://forum.itoosoft.com/forest-pro-(*)/forest-color-and-forest-edge-crashing-in-corona-interactive/

I will also upload the minidump I recorded using ProcessExplorer, as when Max crashes it just shuts down, there is no error message at all.

Vincent

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