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[C4D] Feature Requests / Re: Projector Shader in Corona
« on: 2020-07-02, 16:28:17 »
Any news regarding the projector shader working correctly?
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I agree. Tiling the texture in the material in the form of a knot is a must!
I think this issue is solely because of the shared shader. It's been reported in the past that it can be problematic when shared with other materials. Until it is resolved, the workaround would be to avoid using the shared shader. But of course, your scene will be looked at.the shared shader is NOT used across multiple material, is used in the same material to ïnstance"the same bitmap. it works great except when it has to work with the Projector shader.