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Messages - mccuskerj

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1
Thanks, this is perfect. I'll share results once I get there :)

2
Nice! Would be much appeciated!

3
Looks pretty dern good, thanks! Now I just have to switch from C4d to 3ds Max... maybe it's time to learn both.

4
Maybe these two images show what I'm trying to describe. Basically the ink is reflective and the paper is actually quite matte. So where there is less ink you get the matte of the paper coming through.

Would love to figure out how to get the kind of iridescent shine on the ink along with a bit of fibrous paper texture – maybe a car paint shader to start with?

5
Hi,

I'm trying to make an ultra-realistic glossy paper material shader to use for a preview of an open printed book. I'd like there to be higher reflectivity for printed dark ink heavy areas – which tends to be the case in reality if you look closely.

I've been using the Corona Layered shader with a grayscale texture map of the dark ink areas in the Reflectivity channel of one shader  – which would then be plugged into a layered shader along with the image of the printed book page loaded into the diffuse channel of a bottom level shader – but am unable to get much happening.

Any ideas out there? – seems relatively straightforward.

Thanks!

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